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Soldiers show up within an interval of 50f in following waves or 9f in the same wave, and have 6f of delay between shots. | Soldiers show up within an interval of 50f in following waves or 9f in the same wave, and have 6f of delay between shots. | ||
{{Navplate chips}} | {{Navplate chips 6}} |
Revision as of 06:34, 19 October 2022
File:Chip 6 004.png | |
File:Chip Icon 6 004.png ColForce | |
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Description | Smmn Col. army in open pnls |
Class | [[Chips (BN6)#|]] Giga |
Library # | 4 |
Element | Null Null |
Attack power | 30 |
Codes | Q |
MB | 90 (max 1 copy) |
Cannot spawn over holes or occupied panels. Soldiers rise up from top to bottom on user’s field, wave starting from front row & moving to the back. Each hit will paralyze for 120f, and the panel behind anything ColonelForce hits gets struck as well. Will not damage Barriers if in invis state. Players can “step on” soldiers negating damage using AreaGrab after the waves begin. If PanelReturn is used after soldiers begin spawning, they will still spawn over fixed holes if the panels are fixed before a soldier attempts to spawn. Low chip delay, can immediately follow up with another chip. Soldiers show up within an interval of 50f in following waves or 9f in the same wave, and have 6f of delay between shots.