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* Give HP Bug with Null Chip when opp. HP has a 4. | * Give HP Bug with Null Chip when opp. HP has a 4. | ||
| [[File:GroundCross_Portrait.png| link=https://n1gp.net/wiki/GroundCross]] | | Ground Cross [[File:GroundCross_Portrait.png| link=https://n1gp.net/wiki/GroundCross]] | ||
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* Break Element | * Break Element |
Revision as of 10:40, 4 July 2022
So you want to NetBattle?
Welcome to NetBattling 101! This guide has been carefully crafted by the N1 Grand Prix community to be a single point of reference. From Battle Chips to Navi Customizer, this guide will give you all the knowledge you need to get started on NetBattling. While this guide will present the basics of the game, it is still highly recommended to play through Mega Man Battle Network 6 first.
Picking a Version
Picking a version you are comfortable with is integral. Gregar is more inclined on dealing heavy damage on the opponent, while Falzar relies on their adaptability to deal with whatever the opponent throws at them. Both versions’ forms have different strengths. Depending on how you plan to customize your MegaMan, you will want to pick your version accordingly.
Cross System
A crucial difference between the versions are the crosses MegaMan can take. Upon entering a cross, MegaMan gains access to new forms with new charge shots, bonus effects to non-time freeze chips, the ability to charge non-time freeze chips, and an elemental typing to MegaMan.
Cybeast Gregar | Cybeast Falzar | ||
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Heat Cross |
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Spout Cross File:SpoutCross Portrait.png |
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Elec Cross |
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Tomahawk Cross |
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Slash Cross |
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Tengu Cross |
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Ground Cross |
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Charge Cross |
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Dust Cross |
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