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Revision as of 12:46, 4 July 2022
So you want to NetBattle?
Welcome to NetBattling 101! This guide has been carefully crafted by the N1 Grand Prix community to be a single point of reference. From Battle Chips to Navi Customizer, this guide will give you all the knowledge you need to get started on NetBattling. While this guide will present the basics of the game, it is still highly recommended to play through Mega Man Battle Network 6 first.
Picking a Version
Picking a version you are comfortable with is integral. Gregar is more inclined on dealing heavy damage on the opponent, while Falzar relies on their adaptability to deal with whatever the opponent throws at them. Both versions’ forms have different strengths. Depending on how you plan to customize your MegaMan, you will want to pick your version accordingly.
Cross System
A crucial difference between the versions are the crosses MegaMan can take. Upon entering a cross, MegaMan gains access to new forms with new charge shots, bonus effects to non-time freeze chips, the ability to charge non-time freeze chips, and an elemental typing to MegaMan.
Cybeast Gregar | Cybeast Falzar | ||
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Heat Cross |
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Spout Cross |
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Elec Cross |
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Tomahawk Cross |
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Slash Cross |
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Tengu Cross |
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Erase Cross |
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Ground Cross |
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Charge Cross |
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Dust Cross |
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Beast Out
Another transformation MegaMan can take is the Beast Out. This mighty form only lasts 3 turns, but grants MegaMan a powerful new buster, automatically lock-on with non-time freeze chips, NaviCustomizer abilities, and the ability to charge any Null Element chips.
Cybeast Gregar | Cybeast Falzar |
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Beast Out can be combined with Crosses, changing Beast Out’s chip Charge to an attack that is unique to the Beast Out and Cross combination. They retain the abilities of the united forms but with the Beast’s buster weapon, as well as each having a unique Null chip charge.
Beast Over
After Beast Out expires, you have the option to Beast Over. During Beast Over, you lose all control of your Navi’s position on the field and MegaMan attempts to line up with the enemy. While in Beast Over, MegaMan becomes invincible. In addition to the usual Beast boosts, non-time freeze Null chips’ do double damage instead of doing +30 damage.
Giga Chips
Cybeast Gregar | Cybeast Falzar | ||
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Bass |
Attacks opponent's 3x3 area 8 times. If the enemy is over a hole, they are not damaged. |
BassAnomaly |
Sends 4 rings that home in on the opponent. They cannot travel over holes or out of the field. However, will hit point blank even if enemy is standing on hole. |
BigHook |
2 fists that do giant damage swing on enemy’s 3x3 area. The middle column is hit by both fists. |
MeteorKnuckle |
16 giants fists rain from the sky that damages the opponent and their area an amount of times based on enemy positioning and area. |
DeltaRayEdge |
A strong hitting chip with a unique range that has the potential to hit three times based on enemy positioning and user input. |
CrossDivide |
Nails the enemy in the same row with 2 diagonal slashes. If they aren't, slashes will hit 3 panels ahead. Does double damage if both slashes hit dead center. |
ColonelForce |
The only Giga Chip that does not time-freeze. Summons a wave of soldiers per column that blasts straight ahead with 3 paralyzing shots for every one of your open panels.
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HubBatch |
Grants you 8 chips in Custom Screen and maxed buster stats, in addition to the following Navi Customizer programs: AirShoes, FloatShoes, Shield, UnderShirt. |
BugRiseSword |
Changes your charge shot to do a Sword attack that covers 2 whole columns in front of you. Consumes BugFrags. |
BugDeathThunder |
Changes your charge shot to shoot a Thunder that consumes BugFrags. Time your charges and 2 can chase down your opponent. |
The NaviCust is a 5x5 grid with an additional space extending each side off the grid (marked with red boxes), and the command line that covers 7 spaces running through the center (2 are off the grid). With the Navi Customizer, you can install various programs to power up MegaMan or give him new abilities.
Solid (Program Parts) | Patterned (Plus Parts) | ||
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These programs give MegaMan additional effects or abilities, such as Super Armor or Air Shoes. |
These programs give MegaMan stat boosts, such as more health or a stronger MegaBuster.
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Rules
Colors | Two programs of the same color will be bugged when placed next to each other. |
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Plus on Command Line | Patterned parts will be bugged when placed on the Command Line. |
Programs off Command Line | Solid programs have no effect when placed off the Command Line. |
Off the Grid | Parts will be bugged when placed off the NaviCust’s 5x5 field. |
Some bugs have more intense versions that can be inflicted by triggering the same bug multiple times. Those types of bugs can have up to 3 levels of intensity.
While some bugs are scary, such as Custom Bug (which lowers your chip selection over time), other bugs can be used to your advantage. For example, Buster Bug can cause your buster to randomly fire for Charge Shot damage, or Emotion Bug can randomly give you Full Synchro!
Battle Chips & Folder Constructing
The defining aspect of the combat in the Battle Network series is the use of Battle Chips. You will need 30 chips in your folder before you can battle.
BattleChips
Battle Chips are single-use attacks MegaMan can use when selected at the start of the turn. Each Battle Chip has a code, an element, an MB size. The Battle Network series features a diverse library of unique chips to use. The chips you choose will determine the way you battle.
Chip Codes
Each Battle Chip has a code that is a letter from A - Z or an Asterisk(*). In the international releases of Battle Network 6, the X code is not used. While you are normally only allowed to choose chips of the same name per turn, chips with the same code or any one code + asterisk code chips can be picked together.
Elements
In Battle Network 6, there are 2 elemental cycles. Some attacks have more than one element. When a Cross is hit with their weakness, the Cross takes double damage and is removed.
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