m (Text replacement - "Navplate chips" to "Navplate chips 6") |
m (Move page script moved page BubbleStar chip series to BubbleStar chip series (6) without leaving a redirect) |
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Revision as of 08:07, 19 October 2022
File:Chip 6 026.png | |
File:Chip Icon 6 026.png BblStar1 | |
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Description | Seals an enemy in a bubble. |
Class | [[Chips (BN6)#|]] Standard |
Library # | 26 |
Element | Aqua |
Attack power | 60 |
Codes | B E T |
MB | 30 (max 3 copies) |
File:Chip 6 027.png | |
File:Chip Icon 6 027.png BblStar2 | |
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Description | Seals an enemy in a bubble. |
Class | [[Chips (BN6)#|]] Standard |
Library # | 27 |
Element | Aqua |
Attack power | 80 |
Codes | C L V |
MB | 38 (max 3 copies) |
File:Chip 6 028.png | |
File:Chip Icon 6 028.png BblStar3 | |
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Description | Seals an enemy in a bubble. |
Class | [[Chips (BN6)#|]] Standard |
Library # | 28 |
Element | Aqua |
Attack power | 100 |
Codes | G R S |
MB | 46 (max 2 copies) |
BubbleStar 1 travels 1 row in 27 frames or 1 panel in 9 frames BubbleStar 2 travels 1 row in 18 frames or 1 panel in 6 frames BubbleStar 3 travels 1 row in 12 frames or 1 panel in 4 frames When it hits it inflicts the Bubbled status which lasts for 150f or until an attack lands. When it leaves the field it has no hitbox. When used in beast form it jumps 1 square to face the opponent unless the opponent is directly in front of MegaMan, in which case it uses it without jumping. The same BubbleStar can hit multiple times. This happens by moving in the same direction it's moving at the same time it hits. Adding WhiteCapsule has no effect and it is consumed. Using a second BubbleStar will remove the bubbled status. Using it point blank on ice will bubble instead of freeze. Hitting an enemy player controlled object with damage equal to or greater than its HP will destroy the object and the BubbleStar will continue. Hitting a neutral object with damage equal to or greater than its HP will destroy the object and the BubbleStar will disappear.