m (Text replacement - "Navplate chips" to "Navplate chips 6") |
m (Move page script moved page ElementMan chip series to ElementMan chip series (6) without leaving a redirect) |
(No difference)
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Revision as of 08:08, 19 October 2022
File:Chip 6 034.png | |
File:Chip Icon 6 034.png ElmntMan | |
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Description | Hit A whn col chges elem attk |
Class | [[Chips (BN6)#|]] Mega |
Library # | 34 |
Element | Null Null |
Attack power | 100 |
Codes | E * |
MB | 50 (max 1 copy) |
File:Chip 6 035.png | |
File:Chip Icon 6 035.png ElmntMnEX | |
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Description | Hit A whn col chges elem attk |
Class | [[Chips (BN6)#|]] Mega |
Library # | 35 |
Element | Null Null |
Attack power | 120 |
Codes | E |
MB | 53 (max 1 copy) |
File:Chip 6 036.png | |
File:Chip Icon 6 036.png ElmntMnSP | |
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Description | Hit A whn col chges elem attk |
Class | [[Chips (BN6)#|]] Mega |
Library # | 36 |
Element | Null Null |
Attack power | — |
Codes | E |
MB | 66 (max 1 copy) |
Elements always cycle in this order: Fire > Aqua > Elec > Wood Elements that change panels do so before damage. Grass panels do not spawn on broken/hole panels. Ice panels will spawn on broken panels but not perma hole panels. Aqua element will freeze even over perma hole panels. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice. Having Status Guard will negate the Freeze thus applying flashing. Cannot be used on a hole. Elements cycle 20 times regardless of chip version. Timing out the chip chooses a random element in the US version and causes the chip to fail in the JP version. Chip Delay between color change V1 16f EX 14f SP 12f