Air Hockey (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page AirHockey to AirHockey (6) without leaving a redirect)
m (Move page script moved page AirHockey (6) to AirHockey (BN6) without leaving a redirect)
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Revision as of 17:28, 19 October 2022

File:Chip 6 051.png
File:Chip Icon 6 051.png AirHocky
DescriptionBounce the puck off walls
Class[[Chips (BN6)#|]] Standard
Library #51
ElementBreak Break
Attack power60
CodesL M N
MB19 (max 5 copies)
Chip lockout50 frames
Part of program advancesPitHocky

Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result.


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