m (Move page script moved page AirHockey to AirHockey (6) without leaving a redirect) |
m (Move page script moved page AirHockey (6) to AirHockey (BN6) without leaving a redirect) |
(No difference)
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Revision as of 17:28, 19 October 2022
File:Chip 6 051.png | |
File:Chip Icon 6 051.png AirHocky | |
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Description | Bounce the puck off walls |
Class | [[Chips (BN6)#|]] Standard |
Library # | 51 |
Element | Break |
Attack power | 60 |
Codes | L M N |
MB | 19 (max 5 copies) |
Chip lockout | 50 frames |
Part of program advances | PitHocky |
Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result.