Train Arrow chip series (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page TrainArrow chip series to TrainArrow chip series (6) without leaving a redirect)
m (Move page script moved page TrainArrow chip series (6) to TrainArrow chip series (BN6) without leaving a redirect)
(No difference)

Revision as of 18:01, 19 October 2022

File:Chip 6 023.png
File:Chip Icon 6 023.png TrnArrw1
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN6)#|]] Standard
Library #23
ElementAqua Aqua
Attack power30
CodesA F K
MB30 (max 3 copies)
File:Chip 6 024.png
File:Chip Icon 6 024.png TrnArrw2
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN6)#|]] Standard
Library #24
ElementAqua Aqua
Attack power40
CodesG M Z
MB36 (max 3 copies)
File:Chip 6 025.png
File:Chip Icon 6 025.png TrnArrw3
DescriptionHits enmy w/arrow. Use dstnc
Class[[Chips (BN6)#|]] Standard
Library #25
ElementAqua Aqua
Attack power50
CodesM S Y
MB42 (max 2 copies)


Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.


Template:Navplate chips 6