Train Arrow chip series (BN6): Difference between revisions

Chip series (BN6)
m (Reverted edits by Bigfarts (talk) to last revision by Move page script)
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|description=Hits enmy w/arrow. Use dstnc
|description=Hits enmy w/arrow. Use dstnc
|class=Standard
|class=Standard
|librarysection=Standard
|number=23
|number=23
|element=Aqua
|element=Aqua
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|description=Hits enmy w/arrow. Use dstnc
|description=Hits enmy w/arrow. Use dstnc
|class=Standard
|class=Standard
|librarysection=Standard
|number=24
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|element=Aqua
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|description=Hits enmy w/arrow. Use dstnc
|description=Hits enmy w/arrow. Use dstnc
|class=Standard
|class=Standard
|librarysection=Standard
|number=25
|number=25
|element=Aqua
|element=Aqua

Revision as of 19:06, 19 October 2022

Chip 6 Standard 023.png
Chip Icon 6 Standard 023.png TrnArrw1
DescriptionHits enmy w/arrow. Use dstnc
ClassStandard
Library #23
ElementAqua Aqua
Attack power30
CodesA F K
MB30 (max 3 copies)
Chip 6 Standard 024.png
Chip Icon 6 Standard 024.png TrnArrw2
DescriptionHits enmy w/arrow. Use dstnc
ClassStandard
Library #24
ElementAqua Aqua
Attack power40
CodesG M Z
MB36 (max 3 copies)
Chip 6 Standard 025.png
Chip Icon 6 Standard 025.png TrnArrw3
DescriptionHits enmy w/arrow. Use dstnc
ClassStandard
Library #25
ElementAqua Aqua
Attack power50
CodesM S Y
MB42 (max 2 copies)


Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.


Template:Navplate chips 6