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>Playerzero No edit summary |
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| '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | | '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | ||
|- | |- | ||
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki> | ! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki> | ||
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| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | | '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | ||
|- | |- | ||
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki> | ! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki> | ||
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| '''In Game Icon:''' || [[File:IconSchip003.png|caption]] | | '''In Game Icon:''' || [[File:IconSchip003.png|caption]] | ||
|} | |} | ||
==Effect== | ==Effect== |
Revision as of 19:36, 15 June 2022
Cannon | |
---|---|
Class: | Standard |
Damage: | 40 |
Element: | Null caption |
MB Value: | 6 |
Number In Folder: | 5 |
Codes: | ABC* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: | |
HiCannon | |
Class: | Standard |
Damage: | 40, 100, 180 |
Element: | Null caption |
MB Value: | 6, 24, 38 |
Number In Folder: | 5, 4, 3 |
Codes: | LMN* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: | |
M-Cannon | |
Class: | Standard |
Damage: | 180 |
Element: | Null caption |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | RST* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |