>Playerzero No edit summary |
>Playerzero No edit summary |
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=Cannon= | |||
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;" | {| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;" | ||
|- | |- | ||
Line 22: | Line 23: | ||
|- | |- | ||
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | | '''In Game Icon:''' || [[File:IconSchip001.png|caption]] | ||
|} | |||
==Effect== | |||
Fires in a straight line. | |||
===Notes=== | |||
*PA Forms [[Giga Cannon 1]] | |||
==Frame Data== | |||
*Cannon, HiCannon and M-Cannon share the same frame data | |||
*The attack lasts for 35 frames in total. | |||
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards. | |||
{| class="wikitable" | |||
! Startup!! Active!! Recovery | |||
|- | |||
| 18|| - || 17 | |||
|} | |||
{| class="infobox" style="margin: auto;" | |||
| <gallery mode="slideshow"> | |||
image:CannonFrame2.png|2. Lasts for 4 Frames (4) | |||
image:CannonFrame3.png|3. Lasts for 3 Frames (7) | |||
image:CannonFrame4.png|4. Lasts for 6 Frames (13) | |||
image:CannonFrame5.png|5. Lasts for 1 Frames (14) | |||
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15) | |||
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17) | |||
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19) | |||
image:CannonFrame9.png|9. Lasts for 2 Frames (21) | |||
image:CannonFrame10.png|10. Lasts for 7 Frames (28) | |||
image:CannonFrame11.png|11. Lasts for 3 Frames (31) | |||
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32) | |||
</gallery> | |||
|} | |||
=HICannon= | |||
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;" | |||
|- | |- | ||
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki> | ! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki> | ||
Line 44: | Line 85: | ||
|- | |- | ||
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | | '''In Game Icon:''' ||[[File:IconSchip002.png|caption]] | ||
|} | |||
==Effect== | |||
Fires in a straight line. | |||
===Notes=== | |||
*PA Forms [[Giga Cannon 2]] | |||
==Frame Data== | |||
*Cannon, HiCannon and M-Cannon share the same frame data | |||
*The attack lasts for 35 frames in total. | |||
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards. | |||
{| class="wikitable" | |||
! Startup!! Active!! Recovery | |||
|- | |||
| 18|| - || 17 | |||
|} | |||
{| class="infobox" style="margin: auto;" | |||
| <gallery mode="slideshow"> | |||
image:CannonFrame2.png|2. Lasts for 4 Frames (4) | |||
image:CannonFrame3.png|3. Lasts for 3 Frames (7) | |||
image:CannonFrame4.png|4. Lasts for 6 Frames (13) | |||
image:CannonFrame5.png|5. Lasts for 1 Frames (14) | |||
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15) | |||
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17) | |||
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19) | |||
image:CannonFrame9.png|9. Lasts for 2 Frames (21) | |||
image:CannonFrame10.png|10. Lasts for 7 Frames (28) | |||
image:CannonFrame11.png|11. Lasts for 3 Frames (31) | |||
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32) | |||
</gallery> | |||
|} | |||
=M-Cannon= | |||
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;" | |||
|- | |- | ||
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki> | ! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki> | ||
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===Notes=== | ===Notes=== | ||
*PA Forms [[Giga Cannon]] | *PA Forms [[Giga Cannon 3]] | ||
==Frame Data== | ==Frame Data== | ||
Line 87: | Line 170: | ||
| 18|| - || 17 | | 18|| - || 17 | ||
|} | |} | ||
{| class="infobox" style="margin: auto;" | {| class="infobox" style="margin: auto;" | ||
| <gallery mode="slideshow"> | | <gallery mode="slideshow"> | ||
image:CannonFrame2.png|2. Lasts for 4 Frames (4) | |||
image:CannonFrame2.png|2. Lasts for 4 Frames ( | image:CannonFrame3.png|3. Lasts for 3 Frames (7) | ||
image:CannonFrame3.png|3. Lasts for 3 Frames ( | image:CannonFrame4.png|4. Lasts for 6 Frames (13) | ||
image:CannonFrame4.png|4. Lasts for 6 Frames ( | image:CannonFrame5.png|5. Lasts for 1 Frames (14) | ||
image:CannonFrame5.png|5. Lasts for 1 Frames ( | image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames (15) | ||
image:CannonFrame6.png|6. Damage box spawns, lasts for 1 Frames ( | image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames (17) | ||
image:CannonFrame7.png|7. Damage box moves one panel, Lasts for 2 Frames ( | image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19) | ||
image:CannonFrame8.png|8. Damage box travels one panel per 2 frames, lasts for 2 Frames ( | image:CannonFrame9.png|9. Lasts for 2 Frames (21) | ||
image:CannonFrame9.png|9. Lasts for 2 Frames ( | image:CannonFrame10.png|10. Lasts for 7 Frames (28) | ||
image:CannonFrame10.png|10. Lasts for 7 Frames ( | |||
image:CannonFrame11.png|11. Lasts for 3 Frames (31) | image:CannonFrame11.png|11. Lasts for 3 Frames (31) | ||
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation ( | image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32) | ||
</gallery> | </gallery> | ||
|} | |} | ||
{|class="navbox mw-collapsible mw-collapsed" style="width:750px; clear:right; font-size:smaller; margin:1em auto;" | {|class="navbox mw-collapsible mw-collapsed" style="width:750px; clear:right; font-size:smaller; margin:1em auto;" |
Revision as of 06:22, 16 June 2022
Cannon
Cannon | |
---|---|
Class: | Standard |
Damage: | 40 |
Element: | Null caption |
MB Value: | 6 |
Number In Folder: | 5 |
Codes: | ABC* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 1
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HICannon
HiCannon | |
---|---|
Class: | Standard |
Damage: | 100 |
Element: | Null caption |
MB Value: | 24 |
Number In Folder: | 4 |
Codes: | LMN* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
M-Cannon | |
---|---|
Class: | Standard |
Damage: | 180 |
Element: | Null caption |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | RST* |
Properties: | Flashing, Flinching |
Description: | Cannon to attack |
In Game Icon: |
Effect
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |