Cannon chip series (BN6): Difference between revisions

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|-
|-
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
|-
| '''Description:''' || Cannon to attack
|-
|-
| '''Class:''' || Standard
| '''Class:''' || Standard
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| '''Number In Folder:''' || 5
| '''Number In Folder:''' || 5
|-
|-
| '''Codes:''' || ABC*
| '''Codes:''' || A B C *
|-
|-
| '''Properties:''' || Flashing, Flinching
| '''Properties:''' || Flashing, Flinching
|-
| '''Description:''' || Cannon to attack
|-
|-
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
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|-
|-
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
|-
| '''Description:''' || Cannon to attack
|-
|-
| '''Class:''' || Standard
| '''Class:''' || Standard
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| '''Number In Folder:''' ||4
| '''Number In Folder:''' ||4
|-
|-
| '''Codes:''' ||LMN*
| '''Codes:''' ||L M N *
|-
|-
| '''Properties:''' || Flashing, Flinching
| '''Properties:''' || Flashing, Flinching
|-
| '''Description:''' || Cannon to attack
|-
|-
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
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|-
|-
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
| colspan=2 style="text-align:center;" | [[Image:Cannon.gif]]
|-
| '''Description:''' || Cannon to attack
|-
|-
| '''Class:''' || Standard
| '''Class:''' || Standard
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| '''Number In Folder:''' ||3
| '''Number In Folder:''' ||3
|-
|-
| '''Codes:''' || RST*
| '''Codes:''' || R S T *
|-
|-
| '''Properties:''' || Flashing, Flinching
| '''Properties:''' || Flashing, Flinching
|-
| '''Description:''' || Cannon to attack
|-
|-
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]]
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]]

Revision as of 06:24, 16 June 2022

Cannon

caption Cannon
Cannon.gif
Description: Cannon to attack
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: A B C *
Properties: Flashing, Flinching
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17

HICannon

caption HiCannon
Cannon.gif
Description: Cannon to attack
Class: Standard
Damage: 100
Element: Null caption
MB Value: 24
Number In Folder: 4
Codes: L M N *
Properties: Flashing, Flinching
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17



M-Cannon

caption M-Cannon
Cannon.gif
Description: Cannon to attack
Class: Standard
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: R S T *
Properties: Flashing, Flinching
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17