Cannon chip series (BN6): Difference between revisions

From N1GPedia
>Playerzero
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>Playerzero
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===Notes===
===Notes===
*PA Forms [[Giga Cannon 1]]
*PA Forms [[Giga Cannon 1]]
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).


==Frame Data==
==Frame Data==
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|}
|}


{| class="infobox" style="margin: auto;"
<gallery mode="packed" heights="150px" >
| <gallery mode="slideshow">
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
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image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
</gallery>  
</gallery>  
|}
 


=HICannon=
=HICannon=
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===Notes===
===Notes===
*PA Forms [[Giga Cannon 2]]
*PA Forms [[Giga Cannon 2]]
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).


==Frame Data==
==Frame Data==
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{| class="infobox" style="margin: auto;"
<gallery mode=packed heights="150px" >
| <gallery mode="slideshow">
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
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image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
</gallery>  
</gallery>  
|}
 




Line 152: Line 152:
===Notes===
===Notes===
*PA Forms [[Giga Cannon 3]]
*PA Forms [[Giga Cannon 3]]
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).


==Frame Data==
==Frame Data==
Line 166: Line 167:




{| class="infobox" style="margin: auto;"
 
| <gallery mode="slideshow">
<gallery mode=packed heights="150px" >
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame2.png|2. Lasts for 4 Frames (4)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
image:CannonFrame3.png|3. Lasts for 3 Frames (7)
Line 180: Line 181:
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
image:CannonFrame12.png|12. Lasts for 1 Frames and ends the animation (32)
</gallery>  
</gallery>  
|}





Revision as of 18:22, 16 June 2022

Cannon

caption Cannon
Description: Cannon to attack
Class: Standard
Damage: 40
Element: Null caption
MB Value: 6
Number In Folder: 5
Codes: A B C *
Properties: Flashing, Flinching
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


HICannon

caption HiCannon
Description: Cannon to attack
Class: Standard
Damage: 100
Element: Null caption
MB Value: 24
Number In Folder: 4
Codes: L M N *
Properties: Flashing, Flinching
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17




M-Cannon

caption M-Cannon
Description: Cannon to attack
Class: Standard
Damage: 180
Element: Null caption
MB Value: 38
Number In Folder: 3
Codes: R S T *
Properties: Flashing, Flinching
In Game Icon: caption


Effect

Fires in a straight line.

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17