Aqua Cross: Difference between revisions

Cross (BN6)
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|name=Spout
|name=Spout
|game=Falzar
|game=Falzar
|element=Aqua
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Revision as of 22:31, 17 October 2022

File:Spout art.png
File:SpoutCross Portrait.png File:Spout Emotion.png Spout
ElementElement 6 Aqua.png Aqua
WeaknessElement 6 Elec.png Elec
caption Spout Cross
caption
Cross Select: File:SpoutCross Portrait.png
Emotion Window: File:SpoutCross Emotion.png
Element: File:ElementAqua.png Aqua
Weakness: File:ElementElec.png Elec
Charge Shot Range:
Attack Formula: (10 × Attack level + 20)
Damage: 30, 40, 50, 60, 70
Charge Time: 60, 50, 40, 30, 20f
ChargeShot Startup: 3f
ChargeShot Active Frames: f
ChargeShot End Lag: f
ChargeShot Travel Speed: 2f per panel
ChargeShot Properties: Flashing, Flinching
Aqua Element

Strength and grace. That's SpoutCross. Enjoy using it.
— Shuko Kido

Spout Cross is the first Cross linked in Falzar using the power of SpoutMan. As an Aqua element Cross, Spout Cross utilizes a combination of quick Bubble Shots and devastating double damage Aqua chips to wash away its opponents. Spout Cross also has additional utility in the form of being able to maintain normal movement on Ice Panels, and recovering 50 HP for every real time Aqua chip used. Spout Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Spout Cross possesses a weakness to Elec attacks, and receiving a hit from one will deal double damage and remove Spout Cross from play.

Spout Cross

In competitive play, the quick charge time, range, and speed of Spout Cross's Bubble Shot is typically used to remove a pivotal AntiDmg from one's opponent, allowing the user to continue their offensive momentum. Spout Cross can also chain attacks together while Ice Panels are in play by freezing opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from Breaking chips. Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing or Invisibl states, making it difficult to protect Spout Cross from taking a double damage decross hit.

While in Spout Cross:

  • When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40f. This charge is twice as fast in Spout Beast.

Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Aqua Flashing, Flinching damage.

Attack Formula (10 × Attack level + 20)
Attack Level 1 2 3 4 5
Damage 30 40 50 60 70


Notes

  • It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
  • The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.

Frame Data

Cannon.gif
CHARGE SHOT GIF


The CS has a 3f windup and spends one frame traveling each panel

Charge Speeds (f)
Charge Level 1 2 3 4 5
Charge Speed 60 50 40 30 20
Startup Active Recovery
3



Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)


Spout Beast

caption Spout Beast
caption
Cross Select: File:SpoutCross Portrait.png
Emotion Window:
Element: File:ElementAqua.png Aqua
Weakness: File:ElementElec.png Elec
Beast Charge Shot Range: 2x1
Attack Formula: 5x (10 × Attack level + 10)
Damage: 5x (20, 30, 40, 50, 60)
Charge Time: 20f
Beast Charge Startup: 9f
Beast Charge Active Frames: 56f
Beast Charge End Lag: f
Beast Charge Travel Speed:
Beast Charge Properties: Flinching
Aqua Element


Using the power of Falzar, Spout Beast gains:

  • AirShoes and FloatShoes, allowing free movement over Hole panels and ignoring Panel effects.
  • +30 Attack to Non-screen dimming Null chips.
  • MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.


Spout Beast is equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.

While in Spout Beast:

  • When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
  • Non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20f.


Aqua Spiral generates an Aqua whirlpool 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. Spout Beast is unable to move until the attack is finished.

Attack Formula (10 × Attack level + 10) x 5
Attack Level 1 2 3 4 5
Damage per hit 20 30 40 50 60
Total damage 100 150 200 250 300



Notes

  • Fastest Charge Time at 20i.
  • Long animation and execution time. This can be utilized to buffer and extend your AntiDmg.
  • Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]

Frame Data

Cannon.gif
BEAST CHARGE GIF

Charge time is 20f, and it has a f windup and lasts for f

  • find out about the time it takes for each hit
Startup Active Recovery
9 56
Number of hits 1 2 3 4 5
Frames (f) 9 20 32 44 56


Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)

See Also

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