Fire Hit chip series (BN6): Difference between revisions

Chip series (BN)
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|damage=60
|damage=60
|mb=12
|mb=12
|code1=D
|codes=DEF
|code2=E
|code3=F
|delay=20
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||name_ja=ファイアパンチ1
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|damage=120
|damage=120
|mb=22
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|code1=R
|codes=RST
|code2=S
|code3=T
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||name_ja=ファイアパンチ2
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|damage=180
|damage=180
|mb=32
|mb=32
|code1=A
|codes=ABC
|code2=B
|code3=C
|delay=20
|delay=20
||name_ja=ファイアパンチ3
||name_ja=ファイアパンチ3

Revision as of 20:41, 18 October 2022

File:Chip 105.png
File:Chip Icon 105.png FireHit1
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #105
ElementFire Fire
Attack power60
CodesDEF
MB12
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 106.png
File:Chip Icon 106.png FireHit2
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #106
ElementFire Fire
Attack power120
CodesRST
MB22
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 107.png
File:Chip Icon 107.png FireHit3
DescriptionSlams closest enemy
Class[[Chips (BN)#|]] Standard
Library #107
ElementFire Fire
Attack power180
CodesABC
MB32
Chip lockout20 frames
Part of program advancesSome use of "" in your query was not closed by a matching "".

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.