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'''Aqua Cross''' is the first Cross linked in [[Falzar]] using the power of [[AquaMan]]. As an [[Element|Aqua]] element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play. | '''Aqua Cross''' (also known as '''Spout Cross''') is the first Cross linked in [[Falzar]] using the power of [[AquaMan]]. As an [[Element|Aqua]] element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play. | ||
In competitive play, the quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal [[Trap#AntiDmg|AntiDmg]] from one's opponent, allowing the user to continue their offensive momentum. Aqua Cross can also chain attacks together while Ice Panels are in play by [[Status_Effects#Frozen|freezing]] opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from [[Element|Breaking]] chips. Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Flashing|Flashing or Invisibl]] states, making it difficult to protect Aqua Cross from taking a double damage decross hit. | In competitive play, the quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal [[Trap#AntiDmg|AntiDmg]] from one's opponent, allowing the user to continue their offensive momentum. Aqua Cross can also chain attacks together while Ice Panels are in play by [[Status_Effects#Frozen|freezing]] opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from [[Element|Breaking]] chips. Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Flashing|Flashing or Invisibl]] states, making it difficult to protect Aqua Cross from taking a double damage decross hit. |
Revision as of 22:15, 23 December 2022
Aqua Cross | |
---|---|
Description | Chrg WatrChip: Atk x2! Watr Chip = HP Rcvr |
Element | Aqua |
Weakness | Elec |
Charge shot | |
Damage | 30, 40, 50, 60, 70 |
Charge time (frames) | 60, 50, 40, 30, 20 |
Strength and grace. That's AquaCross. Enjoy using it.
— Shūko Kido
Aqua Cross (also known as Spout Cross) is the first Cross linked in Falzar using the power of AquaMan. As an Aqua element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating double damage Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on Ice Panels, and recovering 50 HP for every real time Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to Elec attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play.
In competitive play, the quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal AntiDmg from one's opponent, allowing the user to continue their offensive momentum. Aqua Cross can also chain attacks together while Ice Panels are in play by freezing opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from Breaking chips. Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing or Invisibl states, making it difficult to protect Aqua Cross from taking a double damage decross hit.
While in Aqua Cross:
- Equipped with AquaBody, which prevents slipping on Ice Panels and is weak to Electric attacks.
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40f. This charge is twice as fast in Aqua Beast.
- Charge Shot turns into Bubble Shot.
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Aqua Flashing, Flinching damage.
Attack Formula (10 × Attack level + 20) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 30 | 40 | 50 | 60 | 70 |
Notes
- It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
- The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.
Frame Data
The CS has a 3f windup and spends one frame traveling each panel
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 60 | 50 | 40 | 30 | 20 |
Startup | Active | Recovery |
---|---|---|
3 |
Aqua Beast
File:AquaBeast art.png | |
Aqua Beast | |
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Element | Aqua |
Weakness | Elec |
Chip charge | |
Damage | 5x (20, 30, 40, 50, 60) |
Charge time (frames) | 20 |
Using the power of Falzar, Aqua Beast gains:
- AirShoes and FloatShoes, allowing free movement over Hole panels and ignoring Panel effects.
- +30 Attack to Non-screen dimming Null chips.
- MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.
Aqua Beast is equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.
While in Aqua Beast:
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20f.
- Null chips can be Beast Charged to execute Aqua Spiral.
Aqua Spiral generates an Aqua whirlpool 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. Aqua Beast is unable to move until the attack is finished.
Attack Formula (10 × Attack level + 10) x 5 | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage per hit | 20 | 30 | 40 | 50 | 60 |
Total damage | 100 | 150 | 200 | 250 | 300 |
Notes
- Fastest Charge Time at 20i.
- Long animation and execution time. This can be utilized to buffer and extend your AntiDmg.
- Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]
Frame Data
Charge time is 20f, and it has a f windup and lasts for f
- find out about the time it takes for each hit
Startup | Active | Recovery |
---|---|---|
9 | 56 |
Number of hits | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Frames (f) | 9 | 20 | 32 | 44 | 56 |