Playerzero (talk | contribs) No edit summary |
Playerzero (talk | contribs) No edit summary |
||
Line 14: | Line 14: | ||
</blockquote> | </blockquote> | ||
'''Aqua Cross''' (also known as '''Spout Cross''') is the first Cross linked in [[Falzar]] using the power of [[AquaMan]]. As an [[Element|Aqua]] element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play | '''Aqua Cross''' (also known as '''Spout Cross''') is the first Cross linked in [[Falzar]] using the power of [[AquaMan]]. As an [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating [[Multipliers|double damage]] [[File:Element 6 Aqua.png|link=]] Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on [[Battlefield#Panel_Types|Ice Panels]], and recovering 50 HP for every real time [[File:Element 6 Aqua.png|link=]] Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to [[Element|Elec]] attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play. | ||
While in Aqua Cross: | While in Aqua Cross: | ||
Line 24: | Line 22: | ||
* When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP. | * When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP. | ||
* Non-screen dimming [[Element|Aqua]] chips can be charged to deal | * Non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast. | ||
* [[Buster|Charge Shot]] turns into Bubble Shot. | * [[Buster|Charge Shot]] turns into Bubble Shot. | ||
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for [[Element| | Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for [[File:Element 6 Aqua.png|link=]] Aqua, [[Flashing|Flashing]] and [[Flinching]] damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 58: | Line 56: | ||
==Frame Data== | ==Frame Data== | ||
Bubble Shot has a 3 frame windup and spends one frame traveling each panel. | |||
<div style=display:inline-table> | <div style=display:inline-table> | ||
Line 92: | Line 89: | ||
</div> | </div> | ||
==Competitive Overview== | |||
The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal [[Trap#AntiDmg|AntiDmg]] from one's opponent, allowing the user to continue their offensive momentum. | |||
Aqua Cross can also chain attacks together while Ice Panels are in play by [[Status_Effects#Frozen|freezing]] opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from [[Element|Breaking]] chips. | |||
===CounterPlay=== | |||
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Flashing|Flashing or Invisibl]] states, making it difficult to protect Aqua Cross from taking a double damage decross hit. | |||
The [[Bubbled]] status causes Spout Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks. | |||
E | |||
[[Elec Cross]] makes for a threatning counter to Spout Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Aqua.png|link=]] Elec Chips. | |||
=Aqua Beast= | =Aqua Beast= | ||
Line 110: | Line 117: | ||
* MegaMan will to attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]]. | * MegaMan will to attempt to line up Non-screen dimming chips with a [[Beast_Jump|Beast Jump]]. | ||
Aqua Beast is equipped with [[Element|AquaBody]] which is weak to [[File:Element 6 Elec.png|link=]] [[Element|Electric]] attacks. | |||
Aqua Beast is equipped with [[Element|AquaBody]] | |||
While in Aqua Beast: | While in Aqua Beast: | ||
* When using a non-screen dimming [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP | * When using a non-screen dimming [[File:Element 6 Aqua.png|link=]] [[Element|Aqua]] chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP. | ||
* [[Element| | * Non-screen dimming [[File:Element 6 Aqua.png|link=]] Aqua chips can be charged to deal double damage, which is now halved to 20 frames. | ||
* [[File:Element 6 Null.png|link=]] [[Element|Null]] chips can be [[Chip_Charge|Beast Charged]] to execute Aqua Spiral. | |||
Aqua Spiral generates an [[Element| | Aqua Spiral generates an [[File:Element 6 Aqua.png|link=]] Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 flinching hits in quick succession. Aqua Beast is unable to move until the attack is finished. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 152: | Line 157: | ||
|} | |} | ||
=== Notes === | === Notes === | ||
* Fastest Charge Time at | * Fastest Charge Time at 20 frames. | ||
* Long animation and execution time. This can be utilized to buffer and extend your [[Traps#AntiDmg|AntiDmg]]. | * Long animation and execution time. This can be utilized to buffer and extend your [[Traps#AntiDmg|AntiDmg]]. | ||
Line 164: | Line 166: | ||
==Frame Data== | ==Frame Data== | ||
Charge time is 20f, and it has a | Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames. | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
Line 197: | Line 197: | ||
|} | |} | ||
</div> | </div> | ||
==Competitive Overview== | |||
Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential. | |||
When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status. | |||
With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent. | |||
===CounterPlay=== | |||
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce [[Flashing|Flashing or Invisibl]] states, making it difficult to protect Aqua Cross from taking a double damage decross hit. | |||
The [[Bubbled]] status causes Spout Cross to take increased damage from [[File:Element 6 Elec.png|link=]] Elec attacks. | |||
[[Elec Cross]] makes for a threatning counter to Spout Cross because of the quick Charge Shot and the +50 damage to [[File:Element 6 Aqua.png|link=]] Elec Chips. | |||
Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks. | |||
{{Navplate crosses}} | {{Navplate crosses}} |
Revision as of 10:15, 12 February 2023
Aqua Cross | |
---|---|
Description | Chrg WatrChip: Atk x2! Watr Chip = HP Rcvr |
Element | Aqua |
Weakness | Elec |
Charge shot | |
Damage | 30, 40, 50, 60, 70 |
Charge time (frames) | 60, 50, 40, 30, 20 |
Strength and grace. That's AquaCross. Enjoy using it.
— Shūko Kido
Aqua Cross (also known as Spout Cross) is the first Cross linked in Falzar using the power of AquaMan. As an Aqua element Cross, Aqua Cross utilizes a combination of quick Bubble Shots and devastating double damage Aqua chips to wash away its opponents. Aqua Cross also has additional utility in the form of being able to maintain normal movement on Ice Panels, and recovering 50 HP for every real time Aqua chip used. Aqua Cross has the fastest buster charge time of all Crosses, and is also one of two Crosses that have the ability to boost real time chips of an element to deal double damage by charging them. Aqua Cross possesses a weakness to Elec attacks, and receiving a hit from one will deal double damage and remove Aqua Cross from play.
While in Aqua Cross:
- Equipped with AquaBody, which prevents slipping on Ice Panels and is weak to Electric attacks.
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40 frames. This charge is twice as fast in Aqua Beast.
- Charge Shot turns into Bubble Shot.
Bubble Shot: Travels down the row and stops on first target, creating damaging bubbles that spreads to the target and the panel behind it, detonating for Aqua, Flashing and Flinching damage.
Attack Formula (10 × Attack level + 20) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 30 | 40 | 50 | 60 | 70 |
Notes
- It is possible to dodge Bubble Shot by moving quickly out of the damaging bubbles before they detonate for damage.
- The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.
Frame Data
Bubble Shot has a 3 frame windup and spends one frame traveling each panel.
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 60 | 50 | 40 | 30 | 20 |
Startup | Active | Recovery |
---|---|---|
3 |
Competitive Overview
The quick charge time, range, and speed of Aqua Cross's Bubble Shot is typically used to remove a pivotal AntiDmg from one's opponent, allowing the user to continue their offensive momentum.
Aqua Cross can also chain attacks together while Ice Panels are in play by freezing opponents with either their Bubble Shot or an Aqua chip, leaving them vulnerable to double damage from Breaking chips.
CounterPlay
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing or Invisibl states, making it difficult to protect Aqua Cross from taking a double damage decross hit.
The Bubbled status causes Spout Cross to take increased damage from Elec attacks. E Elec Cross makes for a threatning counter to Spout Cross because of the quick Charge Shot and the +50 damage to Elec Chips.
Aqua Beast
File:AquaBeast art.png | |
Aqua Beast | |
---|---|
Element | Aqua |
Weakness | Elec |
Chip charge | |
Damage | 5x (20, 30, 40, 50, 60) |
Charge time (frames) | 20 |
Using the power of Falzar, Aqua Beast gains:
- AirShoes and FloatShoes, allowing free movement over Hole panels and ignoring Panel effects.
- +30 Attack to Non-screen dimming Null chips.
- MegaMan will to attempt to line up Non-screen dimming chips with a Beast Jump.
Aqua Beast is equipped with AquaBody which is weak to Electric attacks.
While in Aqua Beast:
- When using a non-screen dimming Aqua chip, heal 5% Max HP, capped at 1000 Base HP for a maximum of 50 HP.
- Non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20 frames.
- File:Element 6 Null.png Null chips can be Beast Charged to execute Aqua Spiral.
Aqua Spiral generates an Aqua whirlpool in a 1 Wide 2 Deep area ahead of MegaMan dealing 5 flinching hits in quick succession. Aqua Beast is unable to move until the attack is finished.
Attack Formula (10 × Attack level + 10) x 5 | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage per hit | 20 | 30 | 40 | 50 | 60 |
Total damage | 100 | 150 | 200 | 250 | 300 |
Notes
- Fastest Charge Time at 20 frames.
- Long animation and execution time. This can be utilized to buffer and extend your AntiDmg.
- Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!![citation needed]
Frame Data
Charge time is 20f, and it has a 9 frame windup and lasts for 56 frames.
Startup | Active | Recovery |
---|---|---|
9 | 56 |
Number of hits | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Frames (f) | 9 | 20 | 32 | 44 | 56 |
Competitive Overview
Aqua Spiral can provide for a very powerful finisher attack because of the quick charging and high damage potential. When used on an enemy standing on Ice Panels the first Aqua Spiral can apply the Frozen Status.
With very precise timing, it is possible to land two consequetive Aqua Spirals on an already Frozen opponent.
CounterPlay
Unfortunately, the majority of Elec chips have extremely fast frame data and can pierce Flashing or Invisibl states, making it difficult to protect Aqua Cross from taking a double damage decross hit.
The Bubbled status causes Spout Cross to take increased damage from Elec attacks.
Elec Cross makes for a threatning counter to Spout Cross because of the quick Charge Shot and the +50 damage to Elec Chips.
Aqua Spiral lasts for a long time, which if it misses leaves the player vulnerable to the enemy's attacks.