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|name_ja=グランドマン | |name_ja=グランドマン |
Revision as of 20:42, 18 October 2022
File:Chip 016.png | |
File:Chip Icon 016.png GrndMan | |
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Description | Move fwrd then attk w/drill |
Class | [[Chips (BN)#|]] Mega |
Library # | 16 |
Element | Break Break |
Attack power | 60 |
Codes | G* |
MB | 41 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 017.png | |
File:Chip Icon 017.png GrndManEX | |
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Description | Move fwrd then attk w/drill |
Class | [[Chips (BN)#|]] Mega |
Library # | 17 |
Element | Break Break |
Attack power | 70 |
MB | 66 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 018.png | |
File:Chip Icon 018.png GrndManSP | |
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Description | Move fwrd then attk w/drill |
Class | [[Chips (BN)#|]] Mega |
Library # | 18 |
Element | Break Break |
Attack power | — |
MB | 85 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.