No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
<table class="wikitable"> | <table class="wikitable"> | ||
<tr> | <tr> | ||
<th | <th></th> | ||
<th | <th>to Normal</th> | ||
<th>to Tired</th> | |||
<th>to Angry</th> | |||
<th>to Full Synchro</th> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<th> | <th>from Normal</th> | ||
<td style="background:var(--border-color-base--darker)"></td> | <td style="background:var(--border-color-base--darker)"></td> | ||
<td><sup>14</sup>/<sub>16</sub></td> | <td><sup>14</sup>/<sub>16</sub></td> | ||
Line 22: | Line 18: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<th>Tired</th> | <th>from Tired</th> | ||
<td><sup>14</sup>/<sub>16</sub></td> | <td><sup>14</sup>/<sub>16</sub></td> | ||
<td style="background:var(--border-color-base--darker)"></td> | <td style="background:var(--border-color-base--darker)"></td> | ||
Line 29: | Line 25: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<th>Angry</th> | <th>from Angry</th> | ||
<td><sup>7</sup>/<sub>16</sub></td> | <td><sup>7</sup>/<sub>16</sub></td> | ||
<td><sup>8</sup>/<sub>16</sub></td> | <td><sup>8</sup>/<sub>16</sub></td> | ||
Line 36: | Line 32: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<th>Full Synchro</th> | <th>from Full Synchro</th> | ||
<td><sup>7</sup>/<sub>16</sub></td> | <td><sup>7</sup>/<sub>16</sub></td> | ||
<td><sup>8</sup>/<sub>16</sub></td> | <td><sup>8</sup>/<sub>16</sub></td> |
Revision as of 16:40, 28 April 2023
The Emotion Bug causes Base MegaMan's Emotion Window to cycle between Normal,Tired, Angry and Full Snychro every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0.
The chances for each Emotion varies depending on the current emotion MegaMan is in:
to Normal | to Tired | to Angry | to Full Synchro | |
---|---|---|---|---|
from Normal | 14/16 | 1/16 | 1/16 | |
from Tired | 14/16 | 1/16 | 1/16 | |
from Angry | 7/16 | 8/16 | 1/16 | |
from Full Synchro | 7/16 | 8/16 | 1/16 |
Navi Cust parts causing the Bug
Patch Cards causing this bug