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The '''Emotion Bug''' causes Base MegaMan's Emotion Window to cycle between [[Statuses_(BN6)#Normal|Normal]],[[Statuses_(BN6)#Tired|Tired]], [[Statuses_(BN6)#Angry|Angry]] and [[Statuses_(BN6)#Full Synchro|Full Snychro]] every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0. | The '''Emotion Bug''' causes Base MegaMan's Emotion Window to cycle between [[Statuses_(BN6)#Normal|Normal]], [[Statuses_(BN6)#Tired|Tired]], [[Statuses_(BN6)#Angry|Angry]], and [[Statuses_(BN6)#Full Synchro|Full Snychro]] every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0. | ||
The chances for each Emotion varies depending on the current emotion MegaMan is in: | The chances for each Emotion varies depending on the current emotion MegaMan is in: |
Revision as of 22:18, 14 June 2023
The Emotion Bug causes Base MegaMan's Emotion Window to cycle between Normal, Tired, Angry, and Full Snychro every 60 frames and is only active in Base MegaMan when his Beast Counter is greater than 0.
The chances for each Emotion varies depending on the current emotion MegaMan is in:
to Normal | to Tired | to Angry | to Full Synchro | |
---|---|---|---|---|
from Normal | 14/16 | 1/16 | 1/16 | |
from Tired | 14/16 | 1/16 | 1/16 | |
from Angry | 7/16 | 8/16 | 1/16 | |
from Full Synchro | 7/16 | 8/16 | 1/16 |
Navi Cust parts causing the Bug
Patch Cards causing this bug