Mini Bomb chip series (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)\n\|code4=(.)" to "|codes=$1$2$3$4")
m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3")
Line 21: Line 21:
|damage=140
|damage=140
|mb=32
|mb=32
|code1=O
|codes=OPV
|code2=P
|code3=V
|delay=0
|delay=0
||name_ja=ビッグボム
||name_ja=ビッグボム

Revision as of 20:42, 18 October 2022

File:Chip 058.png
File:Chip Icon 058.png MiniBomb
DescriptionThrows a MiniBomb 3sq ahead
Class[[Chips (BN)#|]] Standard
Library #58
ElementNull Null
Attack power50
CodesBLR*
MB6
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 059.png
File:Chip Icon 059.png BigBomb
DescriptionThrow a 9 panl bomb 3panl fwd
Class[[Chips (BN)#|]] Standard
Library #59
ElementNull Null
Attack power140
CodesOPV
MB32
Part of program advancesSome use of "" in your query was not closed by a matching "".

MiniBomb deals non-flashing damage while BigBomb damages all surrounding panels. Both MiniBomb and BigBomb take 50f to land.