m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3") |
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
||
Line 7: | Line 7: | ||
|damage=50 | |damage=50 | ||
|mb=14 | |mb=14 | ||
|codes= | |codes=J,K,L\n|delay=0 | ||
|delay=0 | |||
||name_ja=コーンショット1 | ||name_ja=コーンショット1 | ||
|description_ja=ヒットしたとき、おくにてきがいるとゆうばくしていく! | |description_ja=ヒットしたとき、おくにてきがいるとゆうばくしていく! | ||
Line 21: | Line 20: | ||
|damage=60 | |damage=60 | ||
|mb=26 | |mb=26 | ||
|codes= | |codes=C,D,E\n|delay=0 | ||
|delay=0 | |||
||name_ja=コーンショット2 | ||name_ja=コーンショット2 | ||
|description_ja=ヒットしたとき、おくにてきがいるとゆうばくしていく! | |description_ja=ヒットしたとき、おくにてきがいるとゆうばくしていく! | ||
Line 35: | Line 33: | ||
|damage=70 | |damage=70 | ||
|mb=38 | |mb=38 | ||
|codes= | |codes=P,Q,R\n|delay=0 | ||
|delay=0 | |||
||name_ja=コーンショット3 | ||name_ja=コーンショット3 | ||
|description_ja=ヒットしたとき、おくにてきがいるとゆうばくしていく! | |description_ja=ヒットしたとき、おくにてきがいるとゆうばくしていく! |
Revision as of 21:02, 18 October 2022
File:Chip 036.png | |
File:Chip Icon 036.png CornSht1 | |
---|---|
Description | Damages enemies w/corn. |
Class | [[Chips (BN)#|]] Standard |
Library # | 36 |
Element | Wood Wood |
Attack power | 50 |
Codes | J K L\n |
MB | 14 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 037.png | |
File:Chip Icon 037.png CornSht2 | |
---|---|
Description | Damages enemies w/corn. |
Class | [[Chips (BN)#|]] Standard |
Library # | 37 |
Element | Wood Wood |
Attack power | 60 |
Codes | C D E\n |
MB | 26 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 038.png | |
File:Chip Icon 038.png CornSht3 | |
---|---|
Description | Damages enemies w/corn. |
Class | [[Chips (BN)#|]] Standard |
Library # | 38 |
Element | Wood Wood |
Attack power | 70 |
Codes | P Q R\n |
MB | 38 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Leaves Grass panels on objects and enemies they hit. Hits twice and spreads to panels with enemies directly or diagonally behind the hit panel. Changes panels before dealing damage.