m (Text replacement - "\|codes=([A-Z*])([A-Z*])\n" to "|codes=$1,$2\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
||
Line 7: | Line 7: | ||
|damage=120 | |damage=120 | ||
|mb=30 | |mb=30 | ||
|codes=B,* | \|codes=B,*|delay=0 | ||
|name_ja=ブラストマン | |name_ja=ブラストマン | ||
|description_ja=たて3れつにすすむねっぷう攻撃! | |description_ja=たて3れつにすすむねっぷう攻撃! | ||
Line 20: | Line 20: | ||
|damage=140 | |damage=140 | ||
|mb=49 | |mb=49 | ||
|codes=B | \|codes=B|delay=0 | ||
|name_ja=ブラストマンEX | |name_ja=ブラストマンEX | ||
|description_ja=たて3れつにすすむねっぷう攻撃! | |description_ja=たて3れつにすすむねっぷう攻撃! | ||
Line 33: | Line 33: | ||
|damage=0 | |damage=0 | ||
|mb=68 | |mb=68 | ||
|codes=B | \|codes=B|delay=0 | ||
|name_ja=ブラストマンSP | |name_ja=ブラストマンSP | ||
|description_ja=たて3れつにすすむねっぷう攻撃! | |description_ja=たて3れつにすすむねっぷう攻撃! |
Revision as of 21:04, 18 October 2022
"\" can not be assigned to a declared number type with value 30.
File:Chip 022.png | |
File:Chip Icon 022.png BlastMan | |
---|---|
Description | Head fwd & launch blst attk |
Class | [[Chips (BN)#|]] Mega |
Library # | 22 |
Element | Fire Fire |
Attack power | 120 |
Codes | B * |
MB | 30 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 49.
File:Chip 023.png | |
File:Chip Icon 023.png BlastMnEX | |
---|---|
Description | Head fwd & launch blst attk |
Class | [[Chips (BN)#|]] Mega |
Library # | 23 |
Element | Fire Fire |
Attack power | 140 |
Codes | B |
MB | 49 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 68.
File:Chip 024.png | |
File:Chip Icon 024.png BlastMnSP | |
---|---|
Description | Head fwd & launch blst attk |
Class | [[Chips (BN)#|]] Mega |
Library # | 24 |
Element | Fire Fire |
Attack power | — |
Codes | B |
MB | 68 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Can be used over broken/hole panels. Blast Fire comes from behind your field and hits obstacles on your backmost column. Using BlastMan from bottom row will not hit top row, & using from top row will not hit bottom row.