m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
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|damage=200 | |damage=200 | ||
|mb=28 | |mb=28 | ||
|codes=A,S,T | \|codes=A,S,T|delay=0 | ||
||name_ja=ステルスマイン | ||name_ja=ステルスマイン | ||
|description_ja=てきエリアのどこかに見えないじらいをセットする! | |description_ja=てきエリアのどこかに見えないじらいをセットする! |
Revision as of 21:05, 18 October 2022
"\" can not be assigned to a declared number type with value 28.
File:Chip 148.png | |
File:Chip Icon 148.png Mine | |
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Description | Place a mine in enmy area |
Class | [[Chips (BN)#|]] Standard |
Library # | 148 |
Element | Summon Summon |
Attack power | 200 |
Codes | A S T |
MB | 28 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Counts as a Neutral obstacle. Invis-pierces. FloatShoes will ignore Mines set-up on the field. Won’t be sucked in by Dust Cross’ obstacle inhale. Players can step on their own mine after AreaGrabs or during Gregar beast jump. Mine will randomly pick a panel 119 times and land on the last one. Mine will not land on an occupied or broken/hole panel.