m (Text replacement - "\\|codes=([^\n]+)\|" to "|codes=$1 |") |
m (Text replacement - "|codes=↵|||codes=" to "|codes=") |
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|damage=60 | |damage=60 | ||
|mb=4 | |mb=4 | ||
|codes=A,G,T,* | |||
|delay=0 | |delay=0 | ||
||name_ja=クラックシュート | ||name_ja=クラックシュート | ||
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|damage=60 | |damage=60 | ||
|mb=8 | |mb=8 | ||
|codes=C,R,U,* | |||
|delay=0 | |delay=0 | ||
||name_ja=ダブルシュート | ||name_ja=ダブルシュート | ||
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|damage=100 | |damage=100 | ||
|mb=12 | |mb=12 | ||
|codes=J,L,V,* | |||
|delay=0 | |delay=0 | ||
||name_ja=トリプルシュート | ||name_ja=トリプルシュート |
Revision as of 21:10, 18 October 2022
File:Chip 088.png | |
File:Chip Icon 088.png CrakShot | |
---|---|
Description | Shoot a panel at an enemy! |
Class | [[Chips (BN)#|]] Standard |
Library # | 88 |
Element | Null Null |
Attack power | 60 |
Codes | A G T * |
MB | 4 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 089.png | |
File:Chip Icon 089.png DublShot | |
---|---|
Description | Shoot 2 panels at an enemy! |
Class | [[Chips (BN)#|]] Standard |
Library # | 89 |
Element | Null Null |
Attack power | 60 |
Codes | C R U * |
MB | 8 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 090.png | |
File:Chip Icon 090.png TrplShot | |
---|---|
Description | Shoot 3 panels at an enemy! |
Class | [[Chips (BN)#|]] Standard |
Library # | 90 |
Element | Null Null |
Attack power | 100 |
Codes | J L V * |
MB | 12 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.