>Playerzero (Created page with "=Spout Cross= {| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;" |- ! colspan=2 style="background:#CCCCCC; font-size:130%;" | File:SpoutCross_Sp...") |
>Playerzero No edit summary |
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| '''In Game Portrait:''' || [[File:SpoutCross_Portrait.png|caption]] | | '''In Game Portrait:''' || [[File:SpoutCross_Portrait.png|caption]] | ||
|- | |- | ||
| '''Element:''' || Aqua | | '''Element:''' || Aqua (aqua elem icon | ||
|- | |- | ||
| '''Charge Shot Range:''' || | | '''Charge Shot Range:''' || | ||
|- | |- | ||
| '''Attack Formula:''' || (10 × Attack level + 20) | | '''Attack Formula:''' || (10 × Attack level + 20) | ||
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|- | |- | ||
| '''ChargeShot Travel Speed:''' || 2f per panel | | '''ChargeShot Travel Speed:''' || 2f per panel | ||
|- | |||
| '''ChargeShot Active Frames:''' || f | |||
|- | |||
| '''ChargeShot End Lag:''' || f | |||
|- | |- | ||
| '''ChargeShot Properties:''' || Flashing, Flinching | | '''ChargeShot Properties:''' || Flashing, Flinching | ||
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SpoutCross is Aqua element which is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it. | SpoutCross is Aqua element which is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it. | ||
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! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery | ||
|- | |- | ||
| 3 || | | 3 || || | ||
|} | |} | ||
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</gallery> | </gallery> | ||
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| '''In Game Portrait:''' || [[File:SpoutCross_Portrait.png|caption]] | | '''In Game Portrait:''' || [[File:SpoutCross_Portrait.png|caption]] | ||
|- | |- | ||
| '''Element:''' || Aqua | | '''Element:''' || Aqua (aqua elem icon | ||
|- | |- | ||
| '''Charge Shot Range:''' || 2x1 | | '''Beast Charge Shot Range:''' || 2x1 | ||
|- | |- | ||
| '''Attack Formula:''' || 5x (10 × Attack level + 10) | | '''Attack Formula:''' || 5x (10 × Attack level + 10) | ||
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| '''Charge Time:''' || 20f | | '''Charge Time:''' || 20f | ||
|- | |- | ||
| ''' | | '''Beast Charge Startup:''' || f | ||
|- | |||
| '''Beast Charge Travel Speed:''' || | |||
|- | |||
| '''Beast Charge Active Frames:''' || f | |||
|- | |- | ||
| ''' | | '''Beast Charge End Lag:''' || f | ||
|- | |- | ||
| ''' | | '''Beast Charge Properties:''' || Flinching | ||
|} | |} | ||
SpoutCross is Aqua element which is weak to Electric attacks. | |||
SpoutCross is Aqua element which is weak to Electric attacks | |||
Aqua Spiral hits a 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. It deals 20, 30, 40, 50, 60 (10 × Attack level + 10) damage | |||
* While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP). | * While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP). | ||
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=== Notes === | === Notes === | ||
==Frame Data== | ==Frame Data== | ||
Charge | Charge time is 20f, and it has a f windup and lasts for f | ||
{| class="wikitable" | {| class="wikitable" | ||
! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery | ||
|- | |- | ||
| | | || || | ||
|} | |} | ||
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</gallery> | </gallery> | ||
=See Also= | |||
[[Crosses]] |
Revision as of 13:49, 21 June 2022
Spout Cross
Spout Cross | |
---|---|
In Game Portrait: | caption |
Element: | Aqua (aqua elem icon |
Charge Shot Range: | |
Attack Formula: | (10 × Attack level + 20) |
Damage: | 30, 40, 50, 60, 70 |
Charge Time: | 60, 50, 40, 30, 20f |
ChargeShot Startup: | 3f |
ChargeShot Travel Speed: | 2f per panel |
ChargeShot Active Frames: | f |
ChargeShot End Lag: | f |
ChargeShot Properties: | Flashing, Flinching |
SpoutCross is Aqua element which is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it.
Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20).
- While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
- Non-time freezing Aqua chips can be charged to deal double damage, which takes 40f.
- MegaMan also will not slip on Ice panels while in SpoutCross.
Notes
- The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.
Frame Data
Charge times are 60, 50, 40, 30, 20f, and it has a 3f windup and spends one frame traveling each panel
Startup | Active | Recovery |
---|---|---|
3 |
Spout Beast
Spout Beast | |
---|---|
In Game Portrait: | caption |
Element: | Aqua (aqua elem icon |
Beast Charge Shot Range: | 2x1 |
Attack Formula: | 5x (10 × Attack level + 10) |
Damage: | 5x (30, 40, 50, 60, 70) |
Charge Time: | 20f |
Beast Charge Startup: | f |
Beast Charge Travel Speed: | |
Beast Charge Active Frames: | f |
Beast Charge End Lag: | f |
Beast Charge Properties: | Flinching |
SpoutCross is Aqua element which is weak to Electric attacks.
Aqua Spiral hits a 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. It deals 20, 30, 40, 50, 60 (10 × Attack level + 10) damage
- While in SpoutCross, when MegaMan uses a non-time freezing Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
- Non-time freezing Aqua chips can be charged to deal double damage, which now takes 20f instead of 40f.
- MegaMan also will not slip on Ice panels while in SpoutCross.
Notes
Frame Data
Charge time is 20f, and it has a f windup and lasts for f
Startup | Active | Recovery |
---|---|---|