m (Text replacement - "|codes=↵|||codes=" to "|codes=") |
m (Text replacement - "||name_ja" to "|name_ja") |
||
Line 9: | Line 9: | ||
|codes=A,G,T,* | |codes=A,G,T,* | ||
|delay=0 | |delay=0 | ||
|name_ja=クラックシュート | |||
|description_ja=目の前のパネルを前方へふっとばして攻撃する! | |description_ja=目の前のパネルを前方へふっとばして攻撃する! | ||
}} | }} | ||
Line 23: | Line 23: | ||
|codes=C,R,U,* | |codes=C,R,U,* | ||
|delay=0 | |delay=0 | ||
|name_ja=ダブルシュート | |||
|description_ja=目の前のよこ2マスのパネルを 前方へふっとばして攻撃! | |description_ja=目の前のよこ2マスのパネルを 前方へふっとばして攻撃! | ||
}} | }} | ||
Line 37: | Line 37: | ||
|codes=J,L,V,* | |codes=J,L,V,* | ||
|delay=0 | |delay=0 | ||
|name_ja=トリプルシュート | |||
|description_ja=目の前のたて3マスのパネルを 前方へふっとばして攻撃! | |description_ja=目の前のたて3マスのパネルを 前方へふっとばして攻撃! | ||
}} | }} |
Revision as of 21:12, 18 October 2022
File:Chip 088.png | |
File:Chip Icon 088.png CrakShot | |
---|---|
Description | Shoot a panel at an enemy! |
Class | [[Chips (BN)#|]] Standard |
Library # | 88 |
Element | Null Null |
Attack power | 60 |
Codes | A G T * |
MB | 4 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 089.png | |
File:Chip Icon 089.png DublShot | |
---|---|
Description | Shoot 2 panels at an enemy! |
Class | [[Chips (BN)#|]] Standard |
Library # | 89 |
Element | Null Null |
Attack power | 60 |
Codes | C R U * |
MB | 8 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 090.png | |
File:Chip Icon 090.png TrplShot | |
---|---|
Description | Shoot 3 panels at an enemy! |
Class | [[Chips (BN)#|]] Standard |
Library # | 90 |
Element | Null Null |
Attack power | 100 |
Codes | J L V * |
MB | 12 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.