GroundMan chip series (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page GroundMan series to GroundMan chip series without leaving a redirect)
m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6")
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=GrndMan
|name=GrndMan
|description=Move fwrd then attk w/drill
|description=Move fwrd then attk w/drill
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=GrndManEX
|name=GrndManEX
|description=Move fwrd then attk w/drill
|description=Move fwrd then attk w/drill
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|name=GrndManSP
|name=GrndManSP
|description=Move fwrd then attk w/drill
|description=Move fwrd then attk w/drill

Revision as of 06:30, 19 October 2022

File:Chip 6 016.png
File:Chip Icon 6 016.png GrndMan
DescriptionMove fwrd then attk w/drill
Class[[Chips (BN6)#|]] Mega
Library #16
ElementBreak Break
Attack power60
CodesG *
MB41 (max 2 copies)
File:Chip 6 017.png
File:Chip Icon 6 017.png GrndManEX
DescriptionMove fwrd then attk w/drill
Class[[Chips (BN6)#|]] Mega
Library #17
ElementBreak Break
Attack power70
CodesG
MB66 (max 1 copy)
File:Chip 6 018.png
File:Chip Icon 6 018.png GrndManSP
DescriptionMove fwrd then attk w/drill
Class[[Chips (BN6)#|]] Mega
Library #18
ElementBreak Break
Attack power
CodesG
MB85 (max 1 copy)

GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.