Crack Shot chip series (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page CrackShot chip series (6) to CrackShot chip series (BN6) without leaving a redirect)
m (Text replacement - "\|class=(Standard|Mega|Giga|Link Navi signature)" to "|class=$1 |librarysection=$1")
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|description=Shoot a panel at an enemy!
|description=Shoot a panel at an enemy!
|class=Standard
|class=Standard
|librarysection=Standard
|number=88
|number=88
|element=Null
|element=Null
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|description=Shoot 2 panels at an enemy!
|description=Shoot 2 panels at an enemy!
|class=Standard
|class=Standard
|librarysection=Standard
|number=89
|number=89
|element=Null
|element=Null
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|description=Shoot 3 panels at an enemy!
|description=Shoot 3 panels at an enemy!
|class=Standard
|class=Standard
|librarysection=Standard
|number=90
|number=90
|element=Null
|element=Null

Revision as of 19:10, 19 October 2022

Chip 6 Standard 088.png
Chip Icon 6 Standard 088.png CrakShot
DescriptionShoot a panel at an enemy!
ClassStandard
Library #88
ElementNull Null
Attack power60
CodesA G T *
MB4 (max 5 copies)
Chip 6 Standard 089.png
Chip Icon 6 Standard 089.png DublShot
DescriptionShoot 2 panels at an enemy!
ClassStandard
Library #89
ElementNull Null
Attack power60
CodesC R U *
MB8 (max 5 copies)
Chip 6 Standard 090.png
Chip Icon 6 Standard 090.png TrplShot
DescriptionShoot 3 panels at an enemy!
ClassStandard
Library #90
ElementNull Null
Attack power100
CodesJ L V *
MB12 (max 5 copies)

If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.


Template:Navplate chips 6