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|description=Attk enmy from rear w/snakarm | |description=Attk enmy from rear w/snakarm | ||
|class=Standard | |class=Standard | ||
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|number=97 | |number=97 | ||
|element=Null | |element=Null | ||
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|description=Attk enmy from rear w/snakarm | |description=Attk enmy from rear w/snakarm | ||
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|number=98 | |number=98 | ||
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|description=Attk enmy from rear w/snakarm | |description=Attk enmy from rear w/snakarm | ||
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|element=Null | |element=Null |
Revision as of 19:06, 19 October 2022
SandWrm1 | |
---|---|
Description | Attk enmy from rear w/snakarm |
Class | Standard |
Library # | 97 |
Element | Null Null |
Attack power | 130 |
Codes | A G L |
MB | 30 (max 3 copies) |
SandWrm2 | |
---|---|
Description | Attk enmy from rear w/snakarm |
Class | Standard |
Library # | 98 |
Element | Null Null |
Attack power | 150 |
Codes | B R Y |
MB | 34 (max 3 copies) |
SandWrm3 | |
---|---|
Description | Attk enmy from rear w/snakarm |
Class | Standard |
Library # | 99 |
Element | Null Null |
Attack power | 170 |
Codes | H J S |
MB | 38 (max 3 copies) |
Sand worm will not spawn if the enemy is on the backmost row. Low chip delay, can immediately follow up with another chip.