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Fires in a straight line. | Fires in a straight line. | ||
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| '''In Game Icon:''' || [[File:Schip001Icon.png| 20px | caption]] | | '''In Game Icon:''' || [[File:Schip001Icon.png| 20px | caption]] | ||
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=Cannon= | =Cannon= | ||
{{Infobox chip | |||
|icon=Schip001Icon.png | |||
|image=Schip001.png | |||
|name=Cannon | |||
|description=Cannon to attack | |||
|class=Standard | |||
|number=1 | |||
|element=Null | |||
|damage=40 | |||
|mb=6 | |||
|codes=A B C * | |||
|delay=0 | |||
|properties=Flashing, Flinching | |||
}} | |||
Fires in a straight line. | Fires in a straight line. |
Revision as of 16:47, 17 October 2022
Fires in a straight line.
Cannon
File:Chip 001.png | |
File:Chip Icon 001.png Cannon | |
---|---|
Description | Cannon to attack |
Class | [[Chips (BN)#|]] Standard |
Library # | 1 |
Element | Null Null |
Attack power | 40 |
Codes | A B C * |
MB | 6 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Fires in a straight line.
caption | 15f | 17f | 19f | 21f | 23f |
---|---|---|---|---|---|
Notes
- PA Forms Giga Cannon 1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HiCannon
HiCannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 2 |
Damage: | 100 |
Element: | caption Null |
MB Value: | 24 |
Number In Folder: | 4 |
Codes: | L M N * |
Range: | |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
M-Cannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 3 |
Damage: | 180 |
Element: | caption Null |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | R S T * |
Range: | |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |