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>Playerzero No edit summary |
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{| class="mw-collapsible wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | | |+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data. | ||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | ||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | ||
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{| class="mw-collapsible wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | | |+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame data | ||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | ||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | ||
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{| class="mw-collapsible wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | | |+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data | ||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | ||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) |
Revision as of 18:12, 21 June 2022
Cannon
Cannon | |
---|---|
Description: | Cannon to attack |
ID Number: | 1 |
Class: | Standard |
Damage: | 40 |
Element: | Null caption |
MB Value: | 6 |
Number In Folder: | 5 |
Codes: | A B C * |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
HICannon
HiCannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 2 |
Damage: | 100 |
Element: | Null caption |
MB Value: | 24 |
Number In Folder: | 4 |
Codes: | L M N * |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 2
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |
M-Cannon
M-Cannon | |
---|---|
Description: | Cannon to attack |
Class: | Standard |
ID Number: | 3 |
Damage: | 180 |
Element: | Null caption |
MB Value: | 38 |
Number In Folder: | 3 |
Codes: | R S T * |
Properties: | Flashing, Flinching |
Chip Lockout: | |
In Game Icon: |
Fires in a straight line.
Notes
- PA Forms Giga Cannon 3
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |