>HonorNite (Created page with "Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts wh...") |
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{{Infobox chip | |||
|name=AirHocky | |||
|description=Bounce the puck off walls | |||
|class=Standard | |||
|number=51 | |||
|element=Break | |||
|damage=60 | |||
|mb=19 | |||
|code1=L | |||
|code2=M | |||
|code3=N | |||
|delay=50 | |||
|properties=TODO | |||
|name_ja=エアホッケー | |||
|description_ja=かべにはんしゃするエアホッケーをななめ右になげる! | |||
}} | |||
Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result. | Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result. | ||
{{Navplate chips}} |
Revision as of 11:46, 18 October 2022
File:Chip 051.png | |
File:Chip Icon 051.png AirHocky | |
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Description | Bounce the puck off walls |
Class | [[Chips (BN)#|]] Standard |
Library # | 51 |
Element | Break Break |
Attack power | 60 |
MB | 19 |
Chip lockout | 50 frames |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result.