Static (BN6): Difference between revisions

Chip series (BN)
>HonorNite
(Created page with "Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix w...")
 
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{{Infobox chip
|name=Static
|description=A static blast 2sq ahead
|class=Standard
|number=54
|element=Wind
|damage=20
|mb=30
|code1=G
|code2=S
|code3=V
|delay=0
|properties=TODO
|name_ja=ノイズストーム
|description_ja=2マス前にノイズのアラシ!バグがあるとパワーアップする
}}
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.
0 bugs: 1 tornado. 1x1.
0 bugs: 1 tornado. 1x1.
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3 bugs: 6 tornadoes. 2x3. || shape.
3 bugs: 6 tornadoes. 2x3. || shape.
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.
{{Navplate chips}}

Revision as of 11:48, 18 October 2022

File:Chip 054.png
File:Chip Icon 054.png Static
DescriptionA static blast 2sq ahead
Class[[Chips (BN)#|]] Standard
Library #54
ElementWind Wind
Attack power20
MB30
Part of program advancesSome use of "" in your query was not closed by a matching "".

Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. 0 bugs: 1 tornado. 1x1. 1 bug: 2 tornadoes. 2x1. -- shape. 2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape. 3 bugs: 6 tornadoes. 2x3. || shape. Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.