>HonorNite (Created page with "Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TF...") |
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{{Infobox chip | |||
|name=Invisibl | |||
|description=Invisible for a while | |||
|class=Standard | |||
|number=179 | |||
|element=Null | |||
|damage=0 | |||
|mb=30 | |||
|code1=* | |||
|delay=0 | |||
|properties=TODO | |||
|name_ja=インビジブル | |||
|description_ja=少しの間とうめいになって ほとんどの攻撃にあたらない | |||
}} | |||
Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC. | Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC. | ||
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing. | Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing. | ||
{{Navplate chips}} |
Revision as of 13:43, 18 October 2022
File:Chip 179.png | |
File:Chip Icon 179.png Invisibl | |
---|---|
Description | Invisible for a while |
Class | [[Chips (BN)#|]] Standard |
Library # | 179 |
Element | Null Null |
Attack power | — |
MB | 30 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC.
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.