Invisible (BN6): Difference between revisions

Chip series (BN)
>HonorNite
(Created page with "Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TF...")
 
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{{Infobox chip
|name=Invisibl
|description=Invisible for a while
|class=Standard
|number=179
|element=Null
|damage=0
|mb=30
|code1=*
|delay=0
|properties=TODO
|name_ja=インビジブル
|description_ja=少しの間とうめいになって ほとんどの攻撃にあたらない
}}
Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC.  
Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC.  
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.
{{Navplate chips}}

Revision as of 13:43, 18 October 2022

File:Chip 179.png
File:Chip Icon 179.png Invisibl
DescriptionInvisible for a while
Class[[Chips (BN)#|]] Standard
Library #179
ElementNull Null
Attack power
MB30
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Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a TFC. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.