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|gamevariant=Falzar | |gamevariant=Falzar | ||
|element=Wood | |element=Wood | ||
|cs_damage= | |cs_damage=60, 80, 100, 120, 140 | ||
|cs_chargetime= | |cs_chargetime=120, 110, 100, 95, 90 | ||
}} | }} | ||
<blockquote class="noexcerpt"> | |||
Power from the land. Try TomahawkCross for yourself!<br/> | |||
— Dingo | |||
</blockquote> | |||
'''Tomahawk Cross''' is the second Cross linked in [[Falzar]] using the power of [[TomahawkMan]]. Not only a [[Element|Wood]] element Cross that has the power to [[Multipliers|double the damage]] of Wood chips, Tomahawk Cross's charge attack is a wide-area attack that also has Sword as a secondary element. | |||
Perhaps Tomahawk Cross's best known utility in competitive play is the Status Guard ability, which gives MegaMan immunity to all status effects ([[Status_Effects#Frozen|freezing]] and [[Status_Effects#Frozen|paralysis]] to name a few), providing much needed safety while executing your game plan. Preparation is needed, however, to defend Tomahawk Cross against some common sources of [[Element|Fire]] damage, most notably ElementMan. | |||
While in Tomahawk Cross: | |||
* MegaMan is equipped with [[Element|WoodBody]], which enables HP recovery while standing on a Grass panel. Recovers 1 HP per 20f while above 10 HP, and 1 HP per 180f while below 10 HP. | |||
* MegaMan is weak to [[Element|Fire]] attacks. | |||
* Non-screen dimming [[Element|Wood]] chips can be charged to deal [[Multipliers|double damage]], which takes 40f. | |||
* MegaMan gains Status Guard, granting immunity to Status Effects except for those caused by bugs and DestroyPulse. | |||
* [[Buster|Charge Shot]] turns into Tomahawk Swing. | |||
Tomahawk Swing: Swings an axe in an 2x3 area ahead of MegaMan. Has Sword as a secondary element. After releasing the charge shot, finishing the animation takes 46f, and the attack hits on 26f. | |||
{| class="wikitable" | |||
! scope="col" colspan=6 | Attack Formula (20 × Attack level + 40) | |||
|- | |||
!Attack Level | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |||
!Damage | |||
| 60 | |||
| 80 | |||
| 100 | |||
| 120 | |||
| 140 | |||
|} | |||
{{Infobox cross | {{Infobox cross | ||
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|gamevariant=Falzar | |gamevariant=Falzar | ||
|element=Wood | |element=Wood | ||
|cs_damage= | |cs_damage=1-2x (70, 90, 110, 130, 150) | ||
|cs_chargetime= | |cs_chargetime=40 | ||
}} | }} | ||
{{Navplate crosses}} | {{Navplate crosses}} |
Revision as of 16:23, 11 February 2023
File:TomahawkCross art.png | |
Tomahawk Cross | |
---|---|
Description | Chrg WoodChip: Atk x2! Status Guard:NoAbnorm |
Element | Wood |
Weakness | Fire |
Charge shot | |
Damage | 60, 80, 100, 120, 140 |
Charge time (frames) | 120, 110, 100, 95, 90 |
Power from the land. Try TomahawkCross for yourself!
— Dingo
Tomahawk Cross is the second Cross linked in Falzar using the power of TomahawkMan. Not only a Wood element Cross that has the power to double the damage of Wood chips, Tomahawk Cross's charge attack is a wide-area attack that also has Sword as a secondary element.
Perhaps Tomahawk Cross's best known utility in competitive play is the Status Guard ability, which gives MegaMan immunity to all status effects (freezing and paralysis to name a few), providing much needed safety while executing your game plan. Preparation is needed, however, to defend Tomahawk Cross against some common sources of Fire damage, most notably ElementMan.
While in Tomahawk Cross:
- MegaMan is equipped with WoodBody, which enables HP recovery while standing on a Grass panel. Recovers 1 HP per 20f while above 10 HP, and 1 HP per 180f while below 10 HP.
- MegaMan is weak to Fire attacks.
- Non-screen dimming Wood chips can be charged to deal double damage, which takes 40f.
- MegaMan gains Status Guard, granting immunity to Status Effects except for those caused by bugs and DestroyPulse.
- Charge Shot turns into Tomahawk Swing.
Tomahawk Swing: Swings an axe in an 2x3 area ahead of MegaMan. Has Sword as a secondary element. After releasing the charge shot, finishing the animation takes 46f, and the attack hits on 26f.
Attack Formula (20 × Attack level + 40) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 60 | 80 | 100 | 120 | 140 |
File:TomahawkBeast art.png | |
Tomahawk Beast | |
---|---|
Element | Wood |
Weakness | Fire |
Chip charge | |
Damage | 1-2x (70, 90, 110, 130, 150) |
Charge time (frames) | 40 |