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| | ||name_ja=スチールパニシュ | ||
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|description_ja=ぬすまれたパネルのかずだけ あいてに20のダメージ! | |description_ja=ぬすまれたパネルのかずだけ あいてに20のダメージ! | ||
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|description_ja=ぬすまれたパネルのかずだけ あいてに40のダメージ! | |description_ja=ぬすまれたパネルのかずだけ あいてに40のダメージ! | ||
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Revision as of 17:17, 18 October 2022
File:Chip 166.png | |
File:Chip Icon 166.png GrabBnsh | |
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Description | 20 damage for every stolen sq |
Class | [[Chips (BN)#|]] Standard |
Library # | 166 |
Element | Null Null |
Attack power | 20 |
MB | 24 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 167.png | |
File:Chip Icon 167.png GrabRvng | |
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Description | 40 damage for every stolen sq |
Class | [[Chips (BN)#|]] Standard |
Library # | 167 |
Element | Null Null |
Attack power | 40 |
MB | 50 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Invis-piercing. Banish deals 20 for each panel and Revenge deals 40 for each panel. Afterwards, the enemy is Big Pushed back to their backmost column. (Additional info on Dragging can be found in Game Mechanics section) If enemy remains in the area that is stolen, it will not return panels until they step back. If an object is on the area that is stolen, regardless of possession, the panels will not return until it is moved or destroyed. After the attack has been dealt, if the enemy took no damage and/or had a barrier/aura put up afterwards, they will not get pushed back. Change from previous game: Now invis-pierces.