Gun del Sol chip series (BN6): Difference between revisions

Chip series (BN)
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|code1=B
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|code2=E
|code3=R
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||name_ja=ガンデルソル2
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|code1=N
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||name_ja=ガンデルソル3
||name_ja=ガンデルソル3

Revision as of 20:42, 18 October 2022

File:Chip 015.png
File:Chip Icon 015.png GunDelS1
DescriptionHits row 2pnl ahd w/sunshne
Class[[Chips (BN)#|]] Standard
Library #15
ElementNull Null
Attack power
CodesCMT*
MB15
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 016.png
File:Chip Icon 016.png GunDelS2
DescriptionHits row 2pnl ahd w/sunshne
Class[[Chips (BN)#|]] Standard
Library #16
ElementNull Null
Attack power
CodesBER
MB30
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 017.png
File:Chip Icon 017.png GunDelS3
DescriptionHits row 2pnl ahd w/sunshne
Class[[Chips (BN)#|]] Standard
Library #17
ElementNull Null
Attack power
CodesNQW
MB38
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 201.png
File:Chip Icon 201.png GunDelEX
DescriptionFires a spread sunbeam
Class[[Chips (BN)#|]] Standard
Library #201
ElementNull Null
Attack power
MB80
Part of program advancesSome use of "" in your query was not closed by a matching "".


GunDelSol Duration in frames Damage (boosted) 1 60 120 (240) 2 90 180 (360) 3 120 240 (480)

Deals damage in a 1x3 two panels in front of MegaMan. Shield, Reflect, and Reflector series block the damage. Invis-removing and ignores all other defenses. Ignores Holy Panel damage reduction. Damage does not count towards Damage Judge. Like all chips that can be used with the targeting ability of Beast Out, you will not be affected by wind gusts while using GunDelSol in Beast Out. Unlike other chips, GunDelSol will end immediately if AntiDamage or AntiSword are triggered while it is active. They can be boosted when Lan is "outdoors"; these areas count as outdoors : ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change from previous game: You do not have to hold A and you cannot control the duration. If the solar ray hits an obstacle, the obstacle is not damaged. No longer damages shielded enemies.