Drill Arm (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)" to "|codes=$1$2$3")
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n")
Line 7: Line 7:
|damage=70
|damage=70
|mb=32
|mb=32
|codes=GMW
|codes=G,M,W\n|delay=0
|delay=0
||name_ja=ドリルアーム
||name_ja=ドリルアーム
|description_ja=前方2マスはんいをドリル攻撃!てきをおしやる!
|description_ja=前方2マスはんいをドリル攻撃!てきをおしやる!

Revision as of 21:01, 18 October 2022

File:Chip 052.png
File:Chip Icon 052.png DrilArm
DescriptionKnocks enmy 2sq away
Class[[Chips (BN)#|]] Standard
Library #52
ElementBreak Break
Attack power70
CodesG M W\n
MB32
Part of program advancesSome use of "" in your query was not closed by a matching "".

Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.