Geddon (BN6): Difference between revisions

Chip series (BN)
m (Text replacement - "\|code1=(.)\n\|code2=(.)\n\|code3=(.)\n\|code4=(.)" to "|codes=$1$2$3$4")
m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3,$4\n")
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|damage=0
|damage=0
|mb=47
|mb=47
|codes=ALR*
|codes=A,L,R,*\n|delay=0
|delay=0
||name_ja=デスマッチ
||name_ja=デスマッチ
|description_ja=あいているマスがすべてこわれる!
|description_ja=あいているマスがすべてこわれる!

Revision as of 21:02, 18 October 2022

File:Chip 169.png
File:Chip Icon 169.png Geddon
DescriptionBreaks all empty panels
Class[[Chips (BN)#|]] Standard
Library #169
ElementNull Null
Attack power
CodesA L R *\n
MB47
Part of program advancesSome use of "" in your query was not closed by a matching "".

Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.