m (Text replacement - "\|codes=([A-Z*])\n" to "|codes=$1\n") |
m (Text replacement - "\|codes=([^\n]+)\\n" to "\|codes=$1") |
||
Line 8: | Line 8: | ||
|damage=60 | |damage=60 | ||
|mb=41 | |mb=41 | ||
|codes=G,* | \|codes=G,*|delay=0 | ||
|name_ja=グランドマン | |name_ja=グランドマン | ||
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | |description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | ||
Line 22: | Line 22: | ||
|damage=70 | |damage=70 | ||
|mb=66 | |mb=66 | ||
|codes=G | \|codes=G|delay=0 | ||
|name_ja=グランドマンEX | |name_ja=グランドマンEX | ||
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | |description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | ||
Line 36: | Line 36: | ||
|damage=0 | |damage=0 | ||
|mb=85 | |mb=85 | ||
|codes=G | \|codes=G|delay=0 | ||
|name_ja=グランドマンSP | |name_ja=グランドマンSP | ||
|description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 | |description_ja=前方へすすんでいき画面はしをドリルでほってらくせき攻撃 |
Revision as of 21:04, 18 October 2022
"\" can not be assigned to a declared number type with value 41.
File:Chip 016.png | |
File:Chip Icon 016.png GrndMan | |
---|---|
Description | Move fwrd then attk w/drill |
Class | [[Chips (BN)#|]] Mega |
Library # | 16 |
Element | Break Break |
Attack power | 60 |
Codes | G * |
MB | 41 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 66.
File:Chip 017.png | |
File:Chip Icon 017.png GrndManEX | |
---|---|
Description | Move fwrd then attk w/drill |
Class | [[Chips (BN)#|]] Mega |
Library # | 17 |
Element | Break Break |
Attack power | 70 |
Codes | G |
MB | 66 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
"\" can not be assigned to a declared number type with value 85.
File:Chip 018.png | |
File:Chip Icon 018.png GrndManSP | |
---|---|
Description | Move fwrd then attk w/drill |
Class | [[Chips (BN)#|]] Mega |
Library # | 18 |
Element | Break Break |
Attack power | — |
Codes | G |
MB | 85 \ |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.