Anti Recovery (BN6): Difference between revisions

Chip series (BN)
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|damage=0
|damage=0
|mb=37
|mb=37
\|codes=A,F,V,*|delay=0
|codes=
|||codes=A,F,V,*
|delay=0
||name_ja=バッドメディスン
||name_ja=バッドメディスン
|description_ja=てきにワナをはるてきのリカバリーがぎゃくにダメージに
|description_ja=てきにワナをはるてきのリカバリーがぎゃくにダメージに

Revision as of 21:08, 18 October 2022

File:Chip 191.png
File:Chip Icon 191.png AntiRecv
DescriptionDamages enemy in recovery
Class[[Chips (BN)#|]] Standard
Library #191
ElementNull Null
Attack power
CodesA F V *
MB37
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Upon triggering, the enemies’ Recovery value is converted into reducing their HP instead. Ignores any sort of defense including Invincible status and UnderShirt. If Roll chip triggers the trap, it would negate the chip’s attack and HP deducted is equal to how much she would heal. AntiRecovery will not trigger if the Roll is stolen from an AntiNavi. Creates a poison panel under the victim.