Grab chip series (BN6): Difference between revisions

Chip series (BN)
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|damage=10
|damage=10
|mb=6
|mb=6
\|codes=*|delay=0
|codes=
|||codes=*
|delay=0
||name_ja=パネルスチール
||name_ja=パネルスチール
|description_ja=前方のてきエリアの1マスを 自分のエリアにぬりかえる
|description_ja=前方のてきエリアの1マスを 自分のエリアにぬりかえる
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|damage=10
|damage=10
|mb=8
|mb=8
\|codes=B,F,S,*|delay=0
|codes=
|||codes=B,F,S,*
|delay=0
||name_ja=エリアスチール
||name_ja=エリアスチール
|description_ja=てきエリアの左はしたて1れつを自分のエリアにぬりかえる
|description_ja=てきエリアの左はしたて1れつを自分のエリアにぬりかえる

Revision as of 21:08, 18 October 2022

File:Chip 164.png
File:Chip Icon 164.png PanlGrab
DescriptionSteals 1 enemy square!
Class[[Chips (BN)#|]] Standard
Library #164
ElementNull Null
Attack power10
Codes*
MB6
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 165.png
File:Chip Icon 165.png AreaGrab
DescriptionSteals left edge from enmy
Class[[Chips (BN)#|]] Standard
Library #165
ElementNull Null
Attack power10
CodesB F S *
MB8
Part of program advancesSome use of "" in your query was not closed by a matching "".

Stolen panels go back to their owner after 30 seconds (1800f) after being stolen when no obstacles or enemies are blocking them. Cannot steal permanent hole panels or panels occupied by an obstacle/enemy. In the latter case, it deals 10 damage to the obstacle/enemy that blocks the grab. Players can block 2 panels of AreaGrab from stealing if they're in the middle of movement buffering up or down. Columns have their own timer and the timer can only be reset by losing all panels in that column then grabbing them again. This means that grabbing a tile in the same column that has been returned from Banish/Revenge/Judge doesn't reset the column's timer. This also applies to taking +2 area. If player 1 takes +1 area and is able to keep it after it expires and uses a second area grab to claim +2 area they will keep both +1 and +2 until +2 expires. But if the -player steals back the entire +2, then the +1 will time out immediately