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=Spout Cross= | =Spout Cross= | ||
Spout Cross is equipped with [[Element|AquaBody]], preventing slipping on [[Battlefield#Panel_Types|Ice Panels]], and is weak to [[Element|Electric]] attacks. Charge shot hits the target in the same row and the panel behind it. | |||
Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20). | Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20). | ||
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* While in | * While in Spout Cross, when MegaMan uses a non-screen dimming [[Element|Aqua]] chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP). | ||
* Non- | * Non-screen dimming [[Element|Aqua]] chips can be charged to deal [[Multipliers|double damage]], which takes 40f. This charge is twice as fast in Spout Beast. | ||
=== Notes === | === Notes === | ||
*The [[Invisible + Barrier interaction]] causes the Charge Shot to go through the opponent and miss. | *The [[Defense_Priority|Invisible + Barrier interaction]] causes the Charge Shot to go through the opponent and miss. | ||
==Frame Data== | ==Frame Data== | ||
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* Using the power of Falzar, Spout Beast gains [[Navi_Customizer|AirShoes]] and [[Navi Customizer|FloatShoes]], allowing free movement over Hole panels and ignoring Panel effects. | |||
* Using the power of Falzar, Spout Beast gains +30 Attack to Non-screen dimming [[Element|Null]] chips. | |||
* Using the power of Falzar, Spout Beast will perform a [[Beast_Jump]] to attempt to line up Non-screen dimming chips. | |||
Spout Beast is equipped with [[Element|AquaBody]], preventing slipping on [[Battlefield#Panel_Types|Ice Panels]], and is weak to [[Element|Electric]] attacks. | |||
Aqua Spiral hits a 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. It deals 20, 30, 40, 50, 60 (10 × Attack level + 10) damage | Aqua Spiral hits a 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. It deals 20, 30, 40, 50, 60 (10 × Attack level + 10) damage | ||
* While in | * While in Spout Beast, when MegaMan uses a non-screen dimming [[Element|Aqua]] chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP). | ||
* non-screen dimming [[Element|Aqua]] chips can be charged to deal [[Multipliers|double damage]], which is now halved to 20f. | |||
=== Notes === | === Notes === | ||
Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!! | |||
==Frame Data== | ==Frame Data== |
Revision as of 07:37, 5 July 2022
caption | |
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Spout Cross | |
In Game Portrait: | caption |
Element: | File:ElementAqua.png Aqua |
Charge Shot Range: | |
Attack Formula: | (10 × Attack level + 20) |
Damage: | 30, 40, 50, 60, 70 |
Charge Time: | 60, 50, 40, 30, 20f |
ChargeShot Startup: | 3f |
ChargeShot Active Frames: | f |
ChargeShot End Lag: | f |
ChargeShot Travel Speed: | 2f per panel |
ChargeShot Properties: | Flashing, Flinching Aqua Element |
Spout Cross
Spout Cross is equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks. Charge shot hits the target in the same row and the panel behind it.
Bubble Shot deals 30, 40, 50, 60, 70 damage (10 × Attack level + 20).
- While in Spout Cross, when MegaMan uses a non-screen dimming Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
- Non-screen dimming Aqua chips can be charged to deal double damage, which takes 40f. This charge is twice as fast in Spout Beast.
Notes
- The Invisible + Barrier interaction causes the Charge Shot to go through the opponent and miss.
Frame Data
Charge times are 60, 50, 40, 30, 20f, and it has a 3f windup and spends one frame traveling each panel
Startup | Active | Recovery |
---|---|---|
3 |
Spout Beast
Spout Beast | |
---|---|
In Game Portrait: | caption |
Element: | File:ElementAqua.png Aqua |
Beast Charge Shot Range: | 2x1 |
Attack Formula: | 5x (10 × Attack level + 10) |
Damage: | 5x (30, 40, 50, 60, 70) |
Charge Time: | 20f |
Beast Charge Startup: | f |
Beast Charge Active Frames: | f |
Beast Charge End Lag: | f |
Beast Charge Travel Speed: | |
Beast Charge Properties: | Flinching Aqua Element |
- Using the power of Falzar, Spout Beast gains AirShoes and FloatShoes, allowing free movement over Hole panels and ignoring Panel effects.
- Using the power of Falzar, Spout Beast gains +30 Attack to Non-screen dimming Null chips.
- Using the power of Falzar, Spout Beast will perform a Beast_Jump to attempt to line up Non-screen dimming chips.
Spout Beast is equipped with AquaBody, preventing slipping on Ice Panels, and is weak to Electric attacks.
Aqua Spiral hits a 2x1 area ahead of MegaMan dealing 5 flinching hits in quick succession. It deals 20, 30, 40, 50, 60 (10 × Attack level + 10) damage
- While in Spout Beast, when MegaMan uses a non-screen dimming Aqua chip, he heals 5% of his base HP which ignores HP acquired by NaviCust (50 healing at 1000 base HP).
- non-screen dimming Aqua chips can be charged to deal double damage, which is now halved to 20f.
Notes
Aqua Spiral is a known death flag in the community. Time and time again an attempted and missed Aqua Spiral rapidly leads to loss regardless of how well the player is doing beforehand. USE WITH CAUTION!!
Frame Data
Charge time is 20f, and it has a f windup and lasts for f
- find out about the time it takes for each hit
Startup | Active | Recovery |
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