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Revision as of 02:03, 19 October 2022
File:Chip 149.png | |
File:Chip Icon 149.png Fanfare | |
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Description | Take no dmage for a while |
Class | [[Chips (BN)#|]] Standard |
Library # | 149 |
Element | Summon Summon |
Attack power | — |
Codes | P S Z * |
MB | 20 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 150.png | |
File:Chip Icon 150.png Discord | |
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Description | Confuses enemies w/music |
Class | [[Chips (BN)#|]] Standard |
Library # | 150 |
Element | Summon Summon |
Attack power | — |
Codes | A G S * |
MB | 20 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 151.png | |
File:Chip Icon 151.png Timpani | |
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Description | Stop enmy feet with music |
Class | [[Chips (BN)#|]] Standard |
Library # | 151 |
Element | Summon Summon |
Attack power | — |
Codes | I O T * |
MB | 20 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 152.png | |
File:Chip Icon 152.png Silence | |
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Description | Blinds enemies w/music |
Class | [[Chips (BN)#|]] Standard |
Library # | 152 |
Element | Summon Summon |
Attack power | — |
Codes | B R W * |
MB | 20 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Fanfare applies invulnerability to the user. Discord applies confuse to the opponent. Timpani applies immobilize to the opponent. Silence applies blind to the opponent. Each chip has a delay before reactivation. They do not block wind gusts and they all have 60HP. While Discord, Timpani and Silence are active on MegaMan, single hitting attacks that would decross have a 50% chance of not decrossing. Multi Hitting attacks will still decross. This happens because of how the game handles multiple damage sources in the same frame. They all last for 2400f before getting destroyed. Name Effect duration Cooldown Fanfare 170f 170f Discord 110f 60f Timpani 120f 170f Silence 240f 30f