Corn Fiesta (BN6): Difference between revisions

Program advance series (BN6)
m (Text replacement - "{{Infobox program advance" to "{{Infobox program advance |gamenumber=6")
m (Move page script moved page CornFiesta to CornFiesta (6) without leaving a redirect)
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Revision as of 08:15, 19 October 2022

Chip Icon 6 Program advance 013.png CornFsta
DescriptionExplosive corn with 9pnl rch!
Library #13
Damage40
Chip lockout20 frames
Uses chipsChip Icon 6 Standard 036.png CornSht1 J
Chip Icon 6 Standard 036.png CornSht1 K
Chip Icon 6 Standard 036.png CornSht1 L
Chip Icon 6 Standard 037.png CornSht2 C
Chip Icon 6 Standard 037.png CornSht2 D
Chip Icon 6 Standard 037.png CornSht2 E
Chip Icon 6 Standard 038.png CornSht3 P
Chip Icon 6 Standard 038.png CornSht3 Q
Chip Icon 6 Standard 038.png CornSht3 R

Wood element. 40 damage each. Covers the 3x3 area in front of the user. Each shot makes a grass panel. Each shot has a 6/16 chance of targeting a panel with an enemy and a 10/16 chance of avoiding an enemy. If no enemy is found, random panels in the 3x3 area is attacked. The last 3 targeted panels are kept tracked and the next shot will avoid targeting those panels. If that results in no panels, it falls back to the 3x3 area avoiding enemies. Has 20f chip lockout which starts after the timefreeze ends. Changes panels before dealing damage.

Template:Navplate chips 6