m (Text replacement - "{{Infobox program advance" to "{{Infobox program advance |gamenumber=6") |
m (Move page script moved page FlameHook chip series to FlameHook chip series (6) without leaving a redirect) |
(No difference)
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Revision as of 08:15, 19 October 2022
FlmHook1 | |
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Description | Launch 2 flaming hooks! |
Library # | 7 |
Damage | 300 |
Chip lockout | 20 frames |
Uses chips | FireHit1 D FireHit1 E FireHit1 F |
FlmHook2 | |
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Description | Launch 2 flaming hooks! |
Library # | 8 |
Damage | 350 |
Chip lockout | 20 frames |
Uses chips | FireHit2 R FireHit2 S FireHit2 T |
FlmHook3 | |
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Description | Launch 2 flaming hooks! |
Library # | 9 |
Damage | 400 |
Chip lockout | 20 frames |
Uses chips | FireHit3 A FireHit3 B FireHit3 C |
V1 = 300, V2 = 350, V3 = 400. Fire element with pseudo-breaking property. Fires two fists that hit 3x3 panels in front of MegaMan. Each fist will cause flashing, both fists can hit if the first hit counters the enemy, or if FlameHook is used while the enemy is still being dragged by another chip. Has 20f chip lockout.