m (Move page script moved page GroundMan chip series (6) to GroundMan chip series (BN6) without leaving a redirect) |
m (Text replacement - "game=" to "gamevariant=") |
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|description=Move fwrd then attk w/drill | |description=Move fwrd then attk w/drill | ||
|class=Mega | |class=Mega | ||
| | |gamevariant=Falzar | ||
|number=16 | |number=16 | ||
|element=Break | |element=Break | ||
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|description=Move fwrd then attk w/drill | |description=Move fwrd then attk w/drill | ||
|class=Mega | |class=Mega | ||
| | |gamevariant=Falzar | ||
|number=17 | |number=17 | ||
|element=Break | |element=Break | ||
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|description=Move fwrd then attk w/drill | |description=Move fwrd then attk w/drill | ||
|class=Mega | |class=Mega | ||
| | |gamevariant=Falzar | ||
|number=18 | |number=18 | ||
|element=Break | |element=Break |
Revision as of 18:11, 19 October 2022
File:Chip 6 016 Falzar.png | |
File:Chip Icon 6 016 Falzar.png GrndMan | |
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Description | Move fwrd then attk w/drill |
Class | [[Chips (BN6)#|]] Mega |
Library # | 16F |
Element | Break |
Attack power | 60 |
Codes | G * |
MB | 41 (max 2 copies) |
File:Chip 6 017 Falzar.png | |
File:Chip Icon 6 017 Falzar.png GrndManEX | |
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Description | Move fwrd then attk w/drill |
Class | [[Chips (BN6)#|]] Mega |
Library # | 17F |
Element | Break |
Attack power | 70 |
Codes | G |
MB | 66 (max 1 copy) |
File:Chip 6 018 Falzar.png | |
File:Chip Icon 6 018 Falzar.png GrndManSP | |
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Description | Move fwrd then attk w/drill |
Class | [[Chips (BN6)#|]] Mega |
Library # | 18F |
Element | Break |
Attack power | — |
Codes | G |
MB | 85 (max 1 copy) |
GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.