File:Chip 010.png | |
File:Chip Icon 010.png ElecMan | |
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Description | Attk your surrndngs with thdr |
Class | [[Chips (BN)#|]] Mega |
Library # | 10 |
Element | Elec Elec |
Attack power | 120 |
MB | 38 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 011.png | |
File:Chip Icon 011.png ElecManEX | |
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Description | Attk your surrndngs with thdr |
Class | [[Chips (BN)#|]] Mega |
Library # | 11 |
Element | Elec Elec |
Attack power | 140 |
MB | 52 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
File:Chip 012.png | |
File:Chip Icon 012.png ElecManSP | |
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Description | Attk your surrndngs with thdr |
Class | [[Chips (BN)#|]] Mega |
Library # | 12 |
Element | Elec Elec |
Attack power | — |
MB | 79 |
Part of program advances | Some use of "" in your query was not closed by a matching "". |
Can be used over broken/hole panels. First strike will hit all enemies within a 2 panel radius. Second strike will strike hittable obstacles regardless of ownership. Both strikes will only hit obstacles and enemies within a radius of 2 panels. Enemy-controlled non-hittable obstacles won’t be hit directly by the second strike. Enemies within a radius of 1 panel of those struck obstacles will be also hit and become paralyzed for 120f (this happens at the same time as the first strike). If the enemy was hit by that and the initial lightning, they will come out of time freeze as flashing. Obstacles hittable by ElecMan series chips: RockCubes, IceCubes, Boulders, BlackBombs, AirSpin series, LilBoiler series, TimeBomb series, Guardians and Vdolls.