File:DustCross art.png | |
Dust Cross | |
---|---|
Description | CustScrn:Dscrd Chip.[B]+Left:SuckIn [B]:Fire! |
Element | Break |
Weakness | Cursor |
Charge shot | |
DustCross. Environmentally sound power. Use it.
— Mr. Press
Dust Cross
Dust Cross is the fifth Cross linked in Falzar using the power of DustMan. As a Break element Cross, Dust Cross can provide a very powerful engine for going through your folder, as well as dealing with Objects on the field!
While in Dust Cross:
- MegaMan is weak to Cursor attacks.
- Megaman gains a B+Left ability to take in objects. Using the normal buster will then shoot one of the objects for 200 Breaking damage.
- MegaMan gains the Trash Shoot ability which allows the user to select up to 5 chips from the Custom screen and place them at the bottom of the folder.
- Charge Shot turns into Scrap Reborn.
Scrap Reborn: Fires a projectile targeting any enemy or enemy object (check this) and cracking any panel hit. This deals Break element, Flinching and Flashing damage.
If Scrap Reborn has no targets, the projectile will land on the last panel in the row.
Attack Formula (10 × Attack level + 50) | |||||
---|---|---|---|---|---|
Attack Level | 1 | 2 | 3 | 4 | 5 |
Damage | 60 | 70 | 80 | 90 | 100 |
Notes
- The projectile summoned by Scrap Reborn is sometimes called Charlie[citation needed]
- Trash Shoot replaces Template:Navi cust and Template:Navi cust.
- Chips selected by Trash Shoot must adhere to the standard [Chip selection rules].
- Chips selected by Trash Shoot will appear at the bottom of the folder in the order they're selected.
- Objects taken by Dust Crosse's B+Left ability lose their element and are Break element only. For example Objects#Ice cube will lose the Aqua element.
- Dust Crosse's B+Left will only take in a certain type of object. Follow this link to check the full list of objects and their types.
- Up to a maximum of 8 objects can be stored at a time.
- Thrown objects can be sucked in before they land on the field.
- It is possible to interrupt Dust Crosse's B+Left ability by interrupting the animation. If done within (check frames) the objects will remain on the field, and if between (check frames) objects will be removed from the field but not absorbed.
Frame Data
- The Charge shot lasts 36f and Scrap Reborn takes 9f, 12f, 18f, 25f, and 31f to travel before landing.
- The objects get absorbed in 11 frames, and the animation lasts for a total of 21 frames. Up to 8 objects can be stored at a time.
Charge Speeds (f) | |||||
---|---|---|---|---|---|
Charge Level | 1 | 2 | 3 | 4 | 5 |
Charge Speed | 80 | 70 | 60 | 55 | 50 |
Startup | Active | Recovery |
---|---|---|
1-9 10 11-28 |
Competitive Overview
Dust Cross is a common turn 1 option to take advantage of Trash Shoot or for any objects that might spawn on the field.
Trash Shoot is a very powerful ability that sees a lot of use in competitive play. It allows the user to more efficiently select chips and to find key chips when needed. It can be used to smooth out future draws or to put combo pieces together for later in the game.
While Scrap Reborn might not deal a lot of damage, it can be a great tool for disrupting the opponent's plays. It is deceptingly hard to dodge because of the slight delay between Scrap Reborn arriving on the panel, and the actual impact of the hit. It can also crack and break panels which limits movement options for opponents without Template:Navi cust or Template:Navi cust. This can be used as a powerful late game option to remove defensive traps such as AntiDmg or to lock the opponent down for other attacks.
It's important to sometimes consider holding onto Dust Cross when there's a high risk of getting decrossed early.
Holding a direction at the start of the battle can help with protecting from an attempt at at the very start of the battle.
CounterPlay
For as strong as Dust Cross is, it is often difficult to not lose the cross against a prepared opponent. Cursor element chips are very popular and are difficult to avoid. Cursor chips are able to destroy Traps because of their element. This limits the defense options and makes it more difficult to avoid getting decrossed.
is a very common threat to Dust Cross. It has a great range and is only blocked by barriers or an AntiNavi as it pierces .
series is another very common threat to Dust Cross. It starts at the bottom row, making it very difficult to avoid for a player standing there.
File:DustBeast art.png | |
Dust Beast | |
---|---|
Element | Break |
Weakness | Cursor |
Chip charge | |