ElementMan chip series (BN6)

Chip series (BN)
Revision as of 21:01, 18 October 2022 by Bigfarts (talk | contribs) (Text replacement - "\|codes=([A-Z*])\n" to "|codes=$1\n")
File:Chip 034.png
File:Chip Icon 034.png ElmntMan
DescriptionHit A whn col chges elem attk
Class[[Chips (BN)#|]] Mega
Library #34
ElementNull Null
Attack power100
CodesE*
MB50
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File:Chip 035.png
File:Chip Icon 035.png ElmntMnEX
DescriptionHit A whn col chges elem attk
Class[[Chips (BN)#|]] Mega
Library #35
ElementNull Null
Attack power120
CodesE\n
MB53
Part of program advancesSome use of "" in your query was not closed by a matching "".
File:Chip 036.png
File:Chip Icon 036.png ElmntMnSP
DescriptionHit A whn col chges elem attk
Class[[Chips (BN)#|]] Mega
Library #36
ElementNull Null
Attack power
CodesE\n
MB66
Part of program advancesSome use of "" in your query was not closed by a matching "".

Elements always cycle in this order: Fire > Aqua > Elec > Wood Elements that change panels do so before damage. Grass panels do not spawn on broken/hole panels. Ice panels will spawn on broken panels but not perma hole panels. Aqua element will freeze even over perma hole panels. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice. Having Status Guard will negate the Freeze thus applying flashing. Cannot be used on a hole. Elements cycle 20 times regardless of chip version. Timing out the chip chooses a random element in the US version and causes the chip to fail in the JP version. Chip Delay between color change V1 16f EX 14f SP 12f